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Registry of Stellar Shipping - IMS Vessels

Berkut-class Destroyer (DD)

Original Date of Design: 	07 Nov 2296
First Example Laid Down, Mk1: 	08 Jan 2298
First Example Completed, Mk1: 	21 Sep 2299
First Example Completed, Mk2:	06 Aug 2301
Fleets of Service: 		Foxx Industries,IMS

General Notes on class (Mk1)

The Berkut-class destroyer was designed to fill a void in the power projection capabilities of Foxx Industries' IMS Space Forces. The Berkut-class was designed as a multi-purpose warship, able to fill a variety of roles. It is commonly used as a escort for merchant convoys or warships, or in a system patrol mode.

As a convoy escort, the class is an excellent vessel, combining speed with armor and the usage of a sensor drone to allow it to provide close-in protection and still be able to scan away from the convoy for hostile ships. The moderate speed and SIM-14 missile compliment are a strong deterrent to commerce raiders.

In a system patrol mode, the Berkut-class can use its HD-9 "Scout Junior" drone to assist in its patrolling by increasing the range of its active and passive sensors. There are also deep space scanner, gravitational scanner, standard life, and standard cartographic sensors present in addition to the active and passive sensors, to aid in intelligence gathering operations.

The class has one hanger deck for its Amaray-class lander, which is capable of carrying 50 passengers or 250 tons of cargo. This provides an interface capability for the ship's troops as well as a craft for boarding actions. Up to 50 troops and 800 tons of cargo can be carried aboard the destroyer.

The destroyer carries 1000 tons of fuel tankage for drone and lander refueling, which can be replenished by the fuel processing plant if ice or water is provided. Two solar arrays are provided for this purpose, or as a source of emergency power.

As a warship escort vessel, the Berkut has the speed to maintain position with most vessels. With screens and armor, it has an ability to sustain large amounts of battle damage. Defensive weaponry includes four UTES jack turrets and two Grapeshot dispensers. Offensive is provided in the form of SIM-14 missiles in three cellular launchers.

The Berkut-class destroyer will eventually replace all existing IMS SF destroyers and frigates, with the first 4 vessels entering service in 2300. Production will then be set at one new vessel every 16 months.

As of December 2300, one vessel is in orbit around Botany Bay (DM+33 2277) in the American Arm acting in conjunction with Royal Australian Space Navy assets in a system defense role. Another is in the service of Earth's OQC, and the remaining two vessels are on independent operations supporting IMS ground units in the French and Chinese Arms.

Modifications in Mk2

In 2300, the first vessel of the class, the Berkut, returned to the Proxima Centauri shipyards for a major refit that lasted six months. During the refit, several systems were upgraded and / or replaced my systems designed by the Foxx Industries group of companies. In summary, the following changes were made during the overhaul.

The PPT-F100C power plant, designed by Proton Power Technologies was completely overhauled. Pleased with the performance of the unit, only the software was upgraded by PPT. The stutterwarp drive was removed and replaced as per normal maintenance practices. The Mk2 masses 400 tons more than the Mk1 when empty and 1,600 tons more when loaded. This has reduced the warp efficiencies slightly.

The crew was increased in size by three to a total of 123 personnel. Additions were two command staff to the Tactical Action Center and a dedicated steward / cook to man the galley. The accommodations in the hamster cages were modified to provide four larger staterooms for the captain, executive officer, and TAC command officers.

The sensor suite was unchanged except for minor software and firmware upgrades.

The weaponry was completely revamped. The Hyde Dynamics EA1000 lasers were replaced with Wombat Defense Systems WDS-202 units, which are slightly more massive, but less expensive. The two grapeshot submunition dispensers were removed and replaced with four WDS-S12/S22 units loaded with 10 S12 submunitions each. There are still only two fire control stations dedicated to submunitions, but each station can control two units or the laser stations can be used to control the additional dispensers. Provided primarily for anti-missile defense, the WDS-S12/S22 dispensers can be loaded with S22 submunitions to improve their effectiveness, especially against fighters and other small craft. The three SIM-14 cellular launchers were replaced with three launchers designed by WDS. Two are equipped with HASM-102 missiles and the third with HAAM-44 missiles. Each launcher has an autoloader to facilitate quick reloading. The American HD-9 "Scout Junior" drone has been replaced by a Maxil Export Systems SD-FT10 fast sensor drone.

The screen generators were upgraded with more current models, but the performance characteristics were not changed.

The hanger deck maintenance area was upgraded to allow for major field repairs of the Amaray-class lander and the overall deck volume was reduced, as the Amaray's predecessor, a larger shuttle, has been completely phased out.

The hull masking radiators were replaced with newer units, but the performance characteristics were not changed.

The amount of space available for cargo increased greatly due to the smaller hanger deck. Some of this space has been set aside for ordnance storage while the rest has been partitioned off for general cargo storage. Typically, the crews use some of this space for field maintenance, additional recreation areas, and storage of equipment for the troop contingent, such as light vehicles.

All vessels in the class in construction will be completed to Mk2 specifications. The other three vessels of the class already in operation will be upgraded during their next major maintenance overhaul.

Mk1

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor (range=16), Passive sensor (range=10); Survey: Advanced Cartographic, Advanced Life

Crew

Bridge: 20 (Command, Navigation, Communications, Engineering x3, Computer x3); TAC: 16 (Sensors x4 (DSS, Grav, Active, Passive), Flight Controller, Fire Control x6 (Laser x4, Submunition x2), Remote x5 (Drone, Missile x4)); Engineering: 16; Shipboard Yessels: 5 (Lander Crew x4 + Maintenance); Ship's Security: 7; Ship's Troops: 50, Scientific: 2; Medical: 4

Performance Characteristics

Warp Efficiency: 3.21 combat, 3.63 normal; 3.13 combat (loaded), 3.54 normal (loaded); Power Plant: PPT-F100C 100 MW fusion; Fuel: 1000 tons for drone and lander refueling; Range: 7.7; Mass: 11 176 tons (12 000 tons loaded); Cargo Capacity: 601 m³, 824 tons maximum; Hanger Decks: 1 (holds one Amaray-class lander); Comfort: 0, Total Life Support: 120 for 200 days; Ordnance: Hyde Dynamics EA1000 lasers, Grapeshot submunition dispensers, Sim-14 missiles, HD-9 drone; Price: Lv 288,637,000 including lander, drone, and all ordnance

Star Cruiser Stats

Movement: 6; Screens: 3; Radiated Signature: 3 (6); Radial Reflected: 5; Lateral Reflected: 5; Targeting Computer: +2; Radial Profile: -1; Lateral Profile: +1; Armor: 5; Hull Hits: 37/73/146; Power Plant Hits: 16/80; Surface Fixture Hits: one x2+1 dbl UTES with arc 812, one x2+1 dbl UTES with arc 234, one x2+1 dbl UTES with arc 456, one x2+1 dbl UTES with arc 678, 5x Communicators, 2x TTAs, 2x Submunition Dispensers, 3x cellular missile launchers; Active Sensors: range=16 with primary and redundant antennae; Passive Sensors: range=10 with primary and redundant antennae; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck, Drone Bay, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, DSS Operator, Grav Operator, Flight Control, 5x Remote, 6x Fire Control; Critical Hits - Bridge: Captain, Navigator, 2x Communications, 3x Engineering, 3x Computer; Damage Control: two 3 man teams, one 2 man team; Comfort: 0; Ordnance: one HD-9 drone, twelve SIM-14 missiles, forty-eight submunitions.

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. Use HD-9 "Scout Junior" stats for drone. David Nilsen presented the HD-9 "Scout Junior" sensor drone in Challenge magazine No. 27, pp40.
  3. Use stats for Grapeshot Submunition Dispenser. Each dispenser has 24 submunitions and uses a TTA.
  4. Each cellular missile launchers contains 4 missiles in separate cells (one per cell). Use stats for SIM-14 missiles. Every hit against a launcher destroys 4 cells. Cellular launchers may fire any number of cells per turn, up to the number of Remote stations available to control them. Carl A. Bergen presented cellular launchers in Challenge magazine No. 40, pp41.
  5. 100 MW fusion plant is non-NAM design. See Proton Power Technologies for stats.
  6. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

Mk2

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor (range=16), Passive sensor (range=10); Survey: Advanced Cartographic, Advanced Life

Crew

Bridge: 20 (Command, Navigation, Communications, Engineering x3, Computer x3); TAC: 18 (Command x2, Sensors x4 (DSS, Grav, Active, Passive), Flight Controller, Fire Control x6 (Laser x4, Submunition x2), Remote x5 (Drone, Missile x4)); Engineering: 16; Shipboard Yessels: 5 (Lander Crew x4 + Maintenance); Ship's Security: 7; Ship's Troops: 50, Scientific: 2; Steward Section: 1; Medical: 4

Performance Characteristics

Warp Efficiency: 3.17 combat, 3.59 normal; 3.01 combat (loaded), 3.40 normal (loaded); Power Plant: PPT-F100C 100 MW fusion; Fuel: 1000 tons for drone and lander refueling; Range: 7.7; Mass: 11 600 tons (13 600 tons loaded); Cargo Capacity: 1712 m³, 2000 tons maximum; Hanger Decks: 1 (holds one Amaray-class lander); Comfort: 0, Total Life Support: 123 for 200 days; Ordnance: WDS-202 lasers, WDS-S12/S22 submunition dispensers, HASM-102 and HAAM-44 missiles, SD-FT10 drone; Price: Lv 279,362,000 including lander, drone, and all ordnance

Star Cruiser Stats

Movement: 6; Screens: 3; Radiated Signature: 3 (6); Radial Reflected: 5; Lateral Reflected: 6; Targeting Computer: +2; Radial Profile: -1; Lateral Profile: +1; Armor: 5; Hull Hits: 37/73/146; Power Plant Hits: 16/80; Surface Fixture Hits: one x2+0 dbl UTES with arc 812, one x2+0 dbl UTES with arc 234, one x2+0 dbl UTES with arc 456, one x2+0 dbl UTES with arc 678, 5x Communicators, 2x TTAs, 4x Submunition Dispensers, 3x cellular missile launchers; Active Sensors: range=16 with primary and redundant antennae; Passive Sensors: range=10 with primary and redundant antennae; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck, Drone Bay, Continuous; Critical Hits - TAC: Command x2, Active Operator, Passive Operator, DSS Operator, Grav Operator, Flight Control, 5x Remote, 6x Fire Control; Critical Hits - Bridge: Captain, Navigator, 2x Communications, 3x Engineering, 3x Computer; Damage Control: two 3 man teams, one 2 man team; Comfort: 0; Ordnance: one SD-FT10 drone, eight HASM-102 and four HAAM-44 missiles, forty WDS-S12 submunitions.

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. SD-FT10 drone is non-NAM design. See Maxil Export Systems for stats.
  3. WDS-S12/S22 submunition dispenser is non-NAM design. See Wombat Defense Systems for stats. Two TTAs are provided for the four dispensers.
  4. Each cellular missile launchers contains 4 missiles in separate cells (one per cell). Every hit against a launcher destroys 4 cells. Cellular launchers may fire any number of cells per turn, up to the number of Remote stations available to control them. See Wombat Defense Systems for stats on the HASM-102 and HAAM-44 missiles.
  5. 100 MW fusion plant is non-NAM design. See Proton Power Technologiesfor stats.
  6. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

Sarah Anna Mk.V-class Q-Ship (QM)

Original Date of Design, Sarah Anna-class: 	02 May 2253
First Example Converted to Mk.V Q ship:		22 Dec 2284
First Example, Mk.V Original, Laid Down: 	17 May 2286
First Example, Mk.V Original, Completed: 	26 Jun 2287
Fleets of Service:		 		IMS

The Sarah Anna Mk.V-class, more commonly referred to as the Mk.V, is a disguised, armed merchant ship, commonly known as a Q-ship. The need for ships of this type arose during the Central Asian War in which several Foxx Industries merchant convoys were attacked by pirate or Manchurian privateers. The Mk.V was adopted as a temporary measure to prevent this, as the corporation did not have sufficient warships at that time to combat the piracy acts.

The first ship was actually a Sarah Anna-class freighter just beginning construction. It was quickly modified as a Q-ship and launched in December 2284, where it enjoyed initial success until it sustained substantial damage to its power plant during a skirmish with a Manchurian Tunghu- class missile frigate. While it destroyed the frigate, the severity of its own damage was so great that it was decommissioned in 2286. Upon decommissioning, the hull was scavenged for usable components before being sold for scrap.

By this time, the first true Mk.V was completed and launched, and since then, as of 01 Dec 2300, there are five ships of the class in operation. All five are staffed by IMS and involved in Q-ship roles. The Q-ships have had limited success and served well in these roles, as seen by the decline in acts of piracy against corporate vessels since their entrance into merchant convoys.

The class uses the same hull design as the Sarah Anna-class freighter with a few noticeable exceptions. The hull is constructed of advanced composites, deemed necessary to give a reflected signature similar to that of their sister ships. The power plant has been upgraded to provide extra power for a larger drive, and the addition of lasers, and screens. The Mk.V has greater warp efficiency than its sisters, resulting in better movement and pursuit capabilities. It carries only one Amaray-class lander in its hanger deck, but this is the armed version, and is used for boarding actions and making planetfall.

The class mounts an improved sensor suite, as required for target engagement. It has impressive weaponry, consisting of two jack turreted, UTES controlled, double mounted Hyde high-power lasers. Submunitions are provided for close-in defense, and the vessel mounts two bays of SR-10 missiles for long-range engagements, such as defensive missile screens for escaping raiders. Twenty ship's troops are carried for boarding or to repulse boarders.

While the class cost four times the price of its sister ship, the Sarah Anna-class freighter, it has more than paid for itself with the amount of shipping it has saved the corporation.

Though not considered to be front line warships, the Mk.V, like all corporate vessels, forms an auxiliary naval force on call for IMS. As these vessels operate throughout human space, they have often been pressed into service by IMS simply because there were no other vessels available; in this role, they have performed more than adequately.

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner; Military: Active sensors (range=10), Passive sensors (range=10)

Crew

Bridge: 12,(Command, Navigation, Communications, Engineering x2, Computer); TAC: 11, (Sensors x3 (DSS, Active, Passive), Flight Controller, Fire Control x5 (Laser x2, Submunition x3), Remote x2); Engineering: 37; Shipboard Vessels: 5, (Lander Crew x4 + Maintenance); Ship's Security/Troops: 20; Medical: 3

Performance Characteristics

Warp Efficiency: 2.67, 2.39 (combat); Power Plant: 50 MW Fission; Fuel: 646.1 tons for lander refueling; Range: 7.7; Mass: 8,000 tons; Cargo Capacity: 0 m³; Hanger Decks: 1; Comfort: 0; Total Life Support: 500 for 200 days; Ordnance: four x2+1 UTES lasers in two jack turrets, one Grapeshot submunition dispenser with TTA, two Big Clip submunition dispensers with TTAs, ten SR-10 missiles in two bays; Price: Lv 60,840,000 including lander and armaments

Star Cruiser Stats

Movement: 5; Screens: 2; Radiated Signature: 5 (6); Radial Reflected: 7; Lateral Reflected: 7; Targeting Computer: +2; Radial Profile: +1; Lateral Profile: +2; Armor: 2; Hull Hits: 35/69/138; Power Plant Hits: 12/60; Surface Fixture Hits: one x2+1 dbl UTES with arc 781, one x2+1 dbl UTES with arc 123, 2x Communicators, 3x TTAs, 3x Submunition Dispensers; Active Sensors: range=10 with primary antenna; Passive Sensors: range=10 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck, Missile Bay One, Missile Bay Two, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, DSS Operator, Flight Control, 2x Remote, 5x Fire Control; Critical Hits - Bridge: Captain, Navigator, Communications, 2x Engineering, 1x Computer; Damage Control: six 3 man teams; Comfort: 0; Ordnance: 2x missile bays, 3x submunition dispensers.

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. Each missile bay holds 5 missiles. Use stats for SR-10 missiles.
  3. Submunition dispenser #1 uses stats for Big Clip dispenser with 6 submunitions and uses a TTA.
  4. Submunition dispensers #2 and #3 use stats for Grapeshot Submunition Dispenser. Each dispenser has 24 submunitions and uses a TTA.
  5. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

TB-10 "Thunderbolt Mk.X"-class Fighter (FTR)

Original Date of Design: 	26 May 2282
First Example Laid Down: 	22 Jul 2284
First Example Completed:	05 Sep 2285
Fleets of Service: 		IMS

The TB-10-class fighter is IMS' standard multi-purpose fighter. It is an ordinary design with a few major innovations over conventional fighters.

The Thunderbolt is a rather massive design, and a twin MHD turbine system was therefore adopted. This allows for the operation of a high power laser, sensors, and a high warp efficiency of 3.61 even considering the almost 400 tons that the fighter masses. The twin power plant system has been found to give the TB-10 increased battlefield survivability as it can still function if one plant is knocked out. Also, it allows the sensors, weapons, and stutterwarp to be operated simultaneous at full power.

For weaponry, the fighter mounts a single high power laser in a UTES jack turret. For long range offensive capabilities, an SIM-14 missile is carried in a magnetic mount. The additional of heavy armor level makes the Thunderbolt very difficult to disable. All this combined with the high warp efficiency makes it very well suited to close-in combat.

The fighter is streamlined, though with the addition of the missile, lift value drops to 0.5. The integral reaction fuel allows one take-off and landing at 0.4 G or less. To increase this, a pair of booster tanks are commonly attached. This increases the G limit to 2.5. Common practice is to rely solely on boosters (1.95 G) and use the integral reaction fuel to extend flight time (+ 5 hours). Boosters cost Lv 40,000 each.

The TB-10 has a two-man crew with the weapons officer controlling both the armament and sensor suite. The pilot has duplicate weapon controls and typically controls the laser when the missile is launched and controlled by the weapons officer.

TB-10-class fighters fit into standard Amaray-class lander hangers and thus can be conceivably present on any ships capable of carrying the landers. This allows for easy transportation of the craft, as well as the tactically invaluable element of surprise.

There are currently 60 Thunderbolt fighters in IMS service. The most noticeable are those of the 3rd Interceptor Wing (IW-3), based at Botany Bay (DM+33 2277) in the American Arm. IW-3, in support of Eldar (DD-102, Berkut-class DD), provides system defense in conjunction with Royal Australian Space Force assets in the system.

A second unit, IW-1, in conjunction with Berkut (DD-101) are under the command of the OQC in the Sol system (Core). In total, there are six Interceptor Wings of 10 TB-10 -class fighters each, but the actual numbers of TB-10-class fighters deployed are dependent upon threat assessments. Sarah Anna Mk VI-class Fighter Tenders are used as bases for TB-10-class fighters in systems where orbital or ground facilities do not exist.

Sensor Package

Navigational: Navigational Radar; Military: Active sensors (range=10), Passive sensors (range=10)

Crew

2: Pilot, Weapons Officer

Performance Characteristics

Warp Efficiency: 3.81, 3.39 with two full boosters; Power Plant: twin 4 MW MHD Turbines; Fuel: 76.8 tons, sufficient for 16 hours of operations, plus 26 tons of thruster fuel, sufficient for one interface trip at 0.43 G; addition of two boosters allows 2.5 G or 1.95 G and 5 hours additional operations time, Range: 7.7; Mass: 386.62 tons, 548.62 tons with two boosters; Cargo Capacity: none; Comfort: 0; Total Life Support: 2 for 48 hours, Price: Lv 38,854,000 (Lv 40,000 per booster, two required)

Star Cruiser Stats

Movement: 8; Screens: none; Radiated Signature: 1 (4); Radial Reflected: 3; Lateral Reflected: 3; Targeting Computer: +2; Radial Profile: -2; Lateral Profile: -2; Armor: 8; Hull Hits: 4/8/16; Power Plant Hits - Plant One: 2/8; Power Plant Hits - Plant Two: 2/8; Surface Fixture Hits: one x2+1 UTES with arc 781, 1x Communicators, 1xMissile ; Active Sensors: range=10 with primary antenna; Passive Sensors: range=10 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Continuous; Critical Hits - TAC: Weapons Officer; Critical Hits - Bridge: Pilot; Damage Control: none; Comfort: 0; Ordnance: 1 x missile in magnetic sling.

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. One missile in magnetic sling. Use stats for SIM-14 missiles.
  3. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the square root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/2). This makes more realistic hull hit capacities.
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