Caledonian Combat Systems (CCS) is a subsidiary of Foxx Industries that designs, tests, and manufactures integrated weapon systems for use in ground warfare. Its latest product line is the IS-6 Combat Walker, designed for exclusive use by IMS. The R&D and production facilities of CCS are located within the vast industrial area owned by Foxx Industries in the interior of the Australian colony of New Canberra, Tirane (Alpha Centauri/Core).
The IS-6 (Infantry Support, Model 6) Combat Walker was designed for IMS by Caledonian Combat Systems, a member company of the Armaments / Defense Division of Foxx Industries. During the Central Asian War, units of IMS were involved in several retaliatory actions against Manchuria, some of which included ground combat. On several occasions, Wu-Beijing Type A-6 and Chyuantii Defense Systems Type 9-3 combat walkers were encountered. These units proved formidable opposition to conventional forces and required anti-vehicle weapons to neutralize, but not before heavy casualties were taken by the infantry units involved. Having seen firsthand the potential of combat walkers during the Central Asian War, IMS tried to purchase BH-21 and later Kz-7 combat walkers after the war. In all cases, the purchases were blocked as the governments of France and Germany would not allow the technology to be sold to a 'non-nation'. Due to the hostilities with Manchuria of the previous decade, that avenue was also closed. Thus, faced with a requirement for combat walkers and no sources on the open market, IMS turned to the Armaments / Defense Division of its parent company, Foxx Industries, for a solution.
A call for tenders went out to the various design teams of the Armaments / Defense Division for a combat walker capable of providing heavy, mobile support to conventional infantry units. Several designs were submitted, but the unit chosen was one designed by Jacon Rudecki and his colleagues of Caledonian Combat Systems. The design underwent some minor tweaks before final approval was granted. The production design, Model 6, is produced at Caledonian Combat System's main production facility located in New Canberra, Tirane (Alpha Centauri/Core).
Jacon's design, the IS-6, was similar to the Manchurian units that IMS had faced during the Central Asian War in that it did not mimic the human form, but was rather like a 'football with legs'. The operator is located in the central torso of the walker and the unit moves by means of a sophisticated computer program that controls the legs. Due to its design, it cannot crawl, but it can walk, trot, and run. The unit is environmentally sealed and can swim at one-half of its walking rate by using its legs for propulsion. The shape of the units is such that it can easily regain its feet (Routine task) if knocked down. This is accomplished by tucking the legs in to its belly and using one of the small arms to push the unit over (Difficult task if the necessary arm is damaged or missing). During this maneuver, the weapon pod on the side to be rolled over is retracted into the torso to prevent damage.
The unit is powered by a removable, internal power cell that can either be recharged from a variety of power sources, including vehicles, or simply swapped with a fresh unit. A deployable solar array is included with the unit that allows for emergency power or recharging. The unit takes six hours to charge from a power source or twenty-four hours from the solar array.
The IS-6 combat walker is a very compact design that masses less than 400 kg and requires operators to be within specific physical measurements in order to be seated within the unit (mesomorphs will not fit). It can withstand deployment by air (through the use of parachutes and other velocity damping technologies) and can also be carried on specially designed hovercraft. These hovercrafts can each carry a squad of four units rapidly to the front line, thus conserving walker power and reducing operator fatigue. The IS-6 is also rated for deployment in zero-G conditions with only minor modifications. The feet on the unit are fitted with powerful magnets in addition to the retractable claws already present to allow for stabilized movement. External air tanks and maneuver thruster packs are also attached. The unit has several hand holds already present and these allow the IS-6 to ferry other personnel to their destination, such as when crossing to another ship during boarding actions.
In keeping with the design purpose of providing heavy, mobile support of conventional infantry units, the unit mounts two 12mm machineguns and a dual anti-vehicle missile launcher. The usage of plasma weaponry was considered, but was deemed to be 'overkill' as the majority of targets could be neutralized with lighter weaponry. Hardened targets such as buildings, vehicles, or other combat walkers could be engaged with the anti-vehicle missile launcher, which has a superior range over that of plasma guns-2000 meters. Each machinegun is mounted in a retractable pod on the sides of the unit and the anti-vehicle missile launcher is mounted in a retractable pod on the dorsal surface of the unit. The machine guns each have a 180š field of fire (front, side, rear) and provide effective suppressive fire capabilities due to advanced stabilization, even while the unit is moving (treat as if firing on a mount). The missile launcher has a 360š field of fire and is also stabilized to provide firing on the move.
A squad is comprised of four IS-6 Combat Walkers and three squads comprise a platoon (12 walkers total). Three platoons and a command squad comprise a company (40 walkers total). Three companies and a command section (8 walkers) comprise a battalion (128 walkers total). Currently, units larger than companies have not been formed and each company is attached to an Infantry Regiment for TO&E purposes. By 2305, each Infantry Regiment will have a fourth battalion, comprised of combat walkers.
The IS-6 entered service with IMS in 2298 and only a small number of the units have been deployed thus far. Combat walkers will be attached to all ACRs and HCRs and can also be found deployed in squad and platoon sized units to augment conventional infantry units in areas that IMS considers extremely volatile. The IS-6 units is used to patrol the perimeter of Caledonian Combat System's production facility in New Canberra where they supplement the regular security patrols.
Country: Foxx Industries Weight: 390 kg Crawl: not allowed Walk: 15 m Trot: 30 m Run: 45 m Power Supply: internal rechargeable power cell (removable) Power Duration: 18 hr Integral Armament: two 12mm machineguns and a dual tube anti-vehicle launcher Sensor Range: 5 km Signature: 1 Area Protected: all Armor Value: 7 Initiative Penalty: -2, Price: Lv15 000 (not available on the open market)
Category: Machinegun Type: 12 mm conventional machinegun Action: SS or bursts Ammunition: 12 x 95mm fixed cartridge ball Muzzle Velocity: 940 mps Magazine: 400-round cassette Magazine Weight: 30 kg ROF: 5 Aimed Fire Range: 1000 m (stabilized) Area Fire Burst: 15 rounds (AFV=1.5) Area Fire Range: 760 m (stabilized) DP Value: 3.0 Price: Lv3 for box of 100 rounds, Lv20 for empty cassette
The machineguns are modified versions of the DunArmCo Mini-12 machinegun with advanced stabilization and larger ammunition hoppers.
Category: Ordnance Type: combat walker-mounted light anti-vehicle missile Missile Weight: 5 kg Missiles Carried: two in launcher plus two reloads (four missiles total) Range: 2000 m Guidance: Automatic following gunner lock-on Homing Value: 13 Attack Angle: Overhead DP Value: as tamped explosion (EP=25) Missile Price: Lv2000
Only one missile may be fired at a time, but one launch tube may fire while the other is being reloaded. The missiles are modified versions of the American Javelin man-portable anti-vehicle missile with a larger propellant charge to increase the range.
Maxil Export Solutions (MES) is a wholly owned subsidiary of Foxx Industries that manufactures deep space autonomous weapon systems, including a variety of mines, drones, and sentinel stations. The primary manufacturing facilities are located at Daikoku (Beta Hydri) in the Chinese Arm with development and testing facilities at other classified locations.
Originally tasked with developing defensive systems for Foxx Industries deep space installations, the renewal of the Kafer conflict has opened up a large demand for colony defenses measures. Maxil Export Solutions has moved to acquire a sizeable portion of this market with the release of several systems, including the autonomous sentinel launcher.
Maxil Export Systems also produces a series of drones, primarily for internal company use. Currently four models are available. The SD-FT10 is a high tech, extremely fast unit with moderate range sensors, while the SD-LR12 is a moderately fast unit with long range sensors. The SD-SR05 is a short range drone with a long range passive array and a short range active array. The SD-S10 is a low cost drone designed to be deployed as part of a static defensive line. Currently the SD-LR12 and SD-S10 models are available for export. The largest order to date has been for 10,000 of the SD-S10, placed by the Canadian Department of Defense, for use in the Canadian Finger.
The autonomous sentinel launcher, ASL, combines the detection capabilities of a sensor drone and targeting electronics of a remote station with the firepower of a cellular missile launcher. Designed to have a minimal sensor footprint, the ASL utilizes a heavy battery for power, providing an extremely low radiated signature. The battery provides sufficient power for approximately six months of operation. When the battery gets low, a 2m x 5m solar array deploys to recharge the battery, which requires approximately 12 hours at optimal conditions. Though the deployment of the solar array greatly increases the reflective signature of the ASL, the likelihood of catching one with the array deployed is very low.
The electronics package includes an IFF unit, a multi-ordnance control/targeting system, a passive sensor, communicators for all ordnance, and the cellular launcher. The ASL can be set to respond to vessels in one of two ways: it can issue an IFF challenge or it can be set to respond to basic parameters such as radiated signature, target profile, or proximity. If the IFF challenge fails or the basic targeting parameters are met, the ASL will send a distress signal and attack the target by launching missiles. The ASL has sufficient communicators to control all missiles simultaneously.
The weaponry load-out consists of a cellular launcher housing missiles. The type and number of missiles contained within the cellular launcher is dependent on the client's requirements and ASL's are custom-built to reflect these specifications. The ASL has modest armor included for defense.
The autonomous sentinel launcher was designed to provide an inexpensive method of bolstering the defenses of critical areas of space. It acts well as a supplement to manned defenses and is in its element in remote locations where it is not feasible to post personnel to long periods of isolated duty.
Model: ASL Br4
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 145.01 tons, including missiles; Ordnance: Brazilian AAS-5 missiles; Price: Lv 10,443,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 1/2/4; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four AAS-5 missiles in cellular launcher.
Model: ASL Ar4
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 117.12 tons, including missiles; Ordnance: Argentinian EM-5D missiles; Price: Lv 7,377,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 2/3/5; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four EM-5D missiles in cellular launcher.
Model: ASL Ma4a
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 208.32 tons, including missiles; Ordnance: Manchurian Fantan missiles; Price: Lv 8,101,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -1; Armor: 2; Hull Hits: 2/4/7; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four Fantan missiles in cellular launcher.
Model: ASL Ma4b
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 116.48 tons, including missiles; Ordnance: Manchurian Glowworm missiles; Price: Lv 7,099,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 2/3/6; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four Glowworm missiles in cellular launcher.
Model: ASL Fr4a
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 109.00tons, including missiles; Ordnance: French Ritage-1 missiles; Price: Lv 6,173,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 1/2/4; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four Ritage-1 missiles in cellular launcher.
Model: ASL Fr4b
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 229.11 tons, including missiles; Ordnance: French Ritage-2 missiles; Price: Lv 7,119,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -1; Armor: 2; Hull Hits: 2/4/7; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four Ritage-2 missiles in cellular launcher.
Model: ASL Ru4
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 120.76 tons, including missiles; Ordnance: Russian Silka missiles; Price: Lv 6,574,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 1/2/4; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four Silka missiles in cellular launcher.
Model: ASL Am4
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 101.96 tons, including missiles; Ordnance: American SIM-14 missiles; Price: Lv 8,815,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 1/2/4; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four SIM-14 missiles in cellular launcher.
Model: ASL Ge4a
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 100.00 tons, including missiles; Ordnance: German SR-9 missiles; Price: Lv 6,008,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 1/2/3; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four SR-9 missiles in cellular launcher.
Model: ASL Ge4b
Performance Characteristics
Warp Efficiency: 0; Power Plant: battery; Fuel: 0 tons, solar array requires 12 hours to recharge battery; Range: 0; Mass: 98.40 tons, including missiles; Ordnance: German SR-10 missiles; Price: Lv 6,184,500 including ordnance
Star Cruiser Stats
Movement: 0; Screens: 0; Radiated Signature: 0; Radial Reflected: 4; Lateral Reflected: 4; Targeting Computer: -2; Radial Profile: -3; Lateral Profile: -2; Armor: 2; Hull Hits: 1/2/3; Power Plant Hits: 1/1; Surface Fixture Hits: 4x Communicator; Active Sensors: none; Passive Sensors: range=6 with primary antenna; Critical Hits Ship Sections: Control Unit, Cellular Launcher, Continuous; Critical Hits TAC: none; Critical Hits Bridge: none; Damage Control: none; Comfort: N/A; Ordnance: four SR-10 missiles in cellular launcher.
Sources: These designs were inspired by the Challenge Magazine Issue No. 40 articles: Anatomy of a Space Mine and Cellular Launcher, both written by Karl A. Bergman.
Like many armament systems developed by Foxx Industries, the drones use many common components to ease manufacturing and logistical requirements. All drones are cased in a 1x6 cylindrical hull constructed of advanced synthetics with advanced hull masking and all use the same advanced control unit for the sensor arrays.
Model: SD-FT10
Performance Characteristics
Warp Efficiency: 4.83; Power Plant: 5 MW New Military MHD; Fuel: 60 tons, sufficient for 20 hours of operation; Range: 7.7; Mass: 190.5 tons; Length: 10 meters; Diameter: 6 meters; Ordnance: none; Price: Lv35,000,000
Star Cruiser Stats
Movement: 10; Radiated Signature: 1 (4); Radial Reflected Signature: 1; Lateral Reflected Signature: 2; Radial Target Profile: -3; Lateral Target Profile: -2; Armor: 1; Hull Hits: 1/2/4; Power Plant Hit Capacity: 2/10; Surface Fixture Hits: none; Active Sensor: range=7 with primary array; Passive Sensors: range=12 with primary array; Critical Hits Ship Sections: Control Unit, Drive, Continuous; Critical Hits Bridge: none; Critical Hits TAC: none; Damage Control: none; Comfort: N/A; Ordnance: none
Model: SD-LR12
Performance Characteristics
Warp Efficiency: 3.91; Power Plant: 5 MW Old Military MHD; Fuel: 60 tons, sufficient for 20 hours of operation; Range: 7.7; Mass: 207.5 tons; Length: 10 meters; Diameter: 6 meters; Ordnance: none; Price: Lv20,700,000
Star Cruiser Stats
Movement: 8; Radiated Signature: 1 (4); Radial Reflected Signature: 2; Lateral Reflected Signature: 2; Radial Target Profile: -3; Lateral Target Profile: -2; Armor: 1; Hull Hits: 1/2/4; Power Plant Hit Capacity: 3/14; Surface Fixture Hits: none; Active Sensor: range=10 with primary array; Passive Sensors: range=12 with primary array; Critical Hits Ship Sections: Control Unit, Drive, Continuous; Critical Hits Bridge: none; Critical Hits TAC: none; Damage Control: none; Comfort: N/A; Ordnance: none
Model: SD-SR05
Performance Characteristics
Warp Efficiency: 3.74; Power Plant: 3 MW Old Military MHD; Fuel: 54 tons, sufficient for 30 hours of operation; Range: 7.7; Mass: 157.5 tons; Length: 10 meters; Diameter: 6 meters; Ordnance: none; Price: Lv14,900,000
Star Cruiser Stats
Movement: 7; Radiated Signature: 0 (3); Radial Reflected Signature: 3; Lateral Reflected Signature: 3; Radial Target Profile: -3; Lateral Target Profile: -2; Armor: 1; Hull Hits: 1/2/4; Power Plant Hit Capacity: 2/8; Surface Fixture Hits: none; Active Sensor: range=5 with primary array; Passive Sensors: range=10 with primary array; Critical Hits Ship Sections: Control Unit, Drive, Continuous; Critical Hits Bridge: none; Critical Hits TAC: none; Damage Control: none; Comfort: N/A; Ordnance: none
Model: SD-S10
Performance Characteristics
Warp Efficiency: 0; Power Plant: 2 MW Old Commercial MHD; Fuel: 120 tons, sufficient for 100 hours of operation; Range: 0; Mass: 198.5 tons; Length: 10 meters; Diameter: 6 meters; Ordnance: none; Price: Lv3,000,000
Star Cruiser Stats
Movement: 0; Radiated Signature: -1 (2); Radial Reflected Signature: 1; Lateral Reflected Signature: 2; Radial Target Profile: -3; Lateral Target Profile: -2; Armor: 1; Hull Hits: 1/2/4; Power Plant Hit Capacity: 2/8; Surface Fixture Hits: none; Active Sensor: range=10 with primary array; Passive Sensors: range=10 with primary array; Critical Hits Ship Sections: Control Unit, Drive, Continuous; Critical Hits Bridge: none; Critical Hits TAC: none; Damage Control: none; Comfort: N/A; Ordnance: none
Wombat Defense Systems (WDS) is located at Botany Bay (DM +33 2277) in the American Arm. It is a wholely owned subsiduary of Foxx Industries that produces starship weapon systems. Production lines include laser armaments, particle accelerators, submunition dispenser systems, and missiles.
WDS currently markets two laser systems, the recently developed WDS-111 and the older WDS-202. The WDS-111, a x1+1 unit, is more compact design than the American Hyde Dynamics EA 122, but is slightly more expensive than its competitor. The older WDS-202 unit was the first laser armament designed and built by Wombat Defense Systems. It is a x2+0 high power laser which is less expensive than the Hyde Dynamics EA 1000, but it is not as compact nor does it have integral targeting hardware. Both units are compatible with TTA and UTES technology.
Wombat Defense Systems markets only one particle accelerator armament at this time, the WDS-P22. This unit is more massive and expensive than both the Allen and DunArmCo units, but has improved integral targeting technology. The unit is compatible with the TTA and UTES technologies available.
WDS has entered the submunition dispenser system market with two impressive systems, the WDS-S14 and the WDS-S22/S12 systems. The WDS-S14 was designed to provide a big punch to craft that could not afford the power required for energy based weapons. Mounting six 1x4 detonation laser submunitions, the submunitions are capable of crippling unarmed craft or causing severe damage to military craft. The WDS-S22/S12 system is unique in that the same dispenser can be loaded with one of two different types of submunitions, making it mission-configurable. The dispenser can hold either five 2x2 detonation laser submunitions or ten 1x2 detonation laser submunitions. The 2x2 submunitions can be used as a supplemental 'punch' for craft whose main armament is either energy weapon or missile based, while the 1x2 submunitions are ideal for anti-missile defense. WDS units are compatible with TTA technology and can be modified for UTES systems with additional software.
Recently, WDS has begun production of a new series of missiles carrying detonation laser warheads. Similar to the WDS-S22/S21 submunition dispenser system, this product line is modular in nature. Utilizing a standard casing, propulsion sub-assembly and control sub-assembly, the missiles of the series differ only in the warheads installed. As warheads have different masses, the drive efficiencies of the missiles differ. The modular nature of the missile series will greatly reduce maintenance requirements, as only a single line of parts must be carried. In addition, the series uses the same missile pack and bay dimensions, which will reduce logistical requirements. Currently there are four missiles in the product line: HASM-102, LASM-42, HAAM-44, and LAAM-101. The HASM-102 is a heavy anti-ship missile carrying a 10x2 detonation laser and is expected to be the most heavily used of the series. The LASM-42 is a light anti-ship missile carrying a 4x2 warhead and is intended for anti-piracy missions where lightly armored military and civilian vessels are expected to be encountered. The HAAM-44 is a heavy anti-armor missile with a 4x4 detonation laser for use against heavily armored targets such as Kafer vessels. The LAAM-101 is a light anti-armor missile with a 10x1 warhead intended for use against static targets such as mines or unarmored vessels.
Wombat Defense Systems is a supplier to both the Royal Space Navy and the Australian Space Forces, as well as Foxx Industries vessels. Armaments purchases may be arranged by contacting any of the Foxx Industries offices located through-out colonized space.
Model: WDS-111 laser; Damage: x1; Integral Targeting: +1; Power Requirements: 1 MW; Price: Lv115,000; Mass / Volume: 2
Model: WDS-202 laser; Damage: x2; Integral Targeting: +0; Power Requirements: 2 MW; Price: Lv135,000; Mass / Volume: 5 Model: WDS-P22 particle accelerator; Damage: x2; Integral Targeting: -1; Power Requirements: 2 MW; Price: Lv234,000; Mass / Volume: 10Model: WDS-S14 submunition dispenser system; Dispenser - Mass: 25 tons; Dispenser - Reflected Signature Points: 15; Dispenser - Surface Area: 30 mē; Price: Lv115,000; Submunitions - Number: six; Submunitions - Armament: 1x4 detonation laser; Submunitions - Price: Lv83,000
Model: WDS-S12/S22 submunition dispenser system; Dispenser - Mass: 20 tons; Dispenser - Reflected Signature Points: 20; Dispenser - Surface Area: 25 mē; Price: Lv165,000; Submunitions - Number: WDS-S12 - 10, WDS-S22 - 5 Submunitions - Armament: WDS-S12 1x2 detonation laser, WDS-S22 2x2 detonation laser; Submunitions - Price: WDS-S12 - Lv42,000, WDS-S22 - Lv80,000
All of the missiles in the series have the following common statistics.
Movement: 8; Radiated Signature: 1; Radial Reflected Signature: 1; Lateral Reflected Signature: 2; Radial Target Profile: -4; Lateral Target Profile: -3; Hull Hits: 1/1/1; Power Plant Hit Capacity: 1/1; Active Sensors: none; Passive Sensors: 3
Power Plant: 0.08 MW Old Military Fuel Cell; Fuel: 0.144 tons, sufficient for four hours of operation; Length: 5 meters; Diameter: 1 meter
Missiles per Pack: 5; Mass of Pack: 12 tons; Volume of Pack: 30 mģ; Surface Area Cost of Pack: 20 mē; Reflective Signature Points: 15; Price of Pack: Lv120,000
Mass per Missile: 10 tons; Volume per Missile: 10 mģ; Exit Port for Missile: 2 mē
The following statistics are specific to the model.
Model: HASM-102; Armament: 10x2 detonation laser; Warp Efficiency: 3.81 (Move=8); Mass: 6.0 tons; Price: Lv420,000
Model: HAAM-102; Armament: 4x4 detonation laser; Warp Efficiency: 3.89 (Move=8); Mass: 5.6 tons; Price: Lv380,000
Model: LASM-42; Armament: 4x2 detonation laser; Warp Efficiency: 4.10 (Move=8); Mass: 4.8 tons; Price: Lv300,000
Model: LAAM-101; Armament: 10x1 detonation laser; Warp Efficiency: 4.16 (Move=8); Mass: 4.8 tons; Price: Lv280,000
Sources: These designs were inspired by the Challenge Magazine Issue No. 36 articles: Anatomy of a Space Missile written by Karl A. Bergman.
These web pages developed and maintained by Terry A. Kuchta