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Registry of Stellar Shipping - America

Overview

The American Space Force (ASF) is the military branch responsible for all actions that occur beyond the atmosphere of a world. Its main weapons are warships. As with all other space-faring nations, the ASF maintains a number of different ship classes.

The ships presented here have been designed using the Naval Architect Manual included in the Star Cruiser boxed set. Ships that have been published by others have an abbreviated write-up and list the source where full information may be obtained.

Pennsylvania-class Battleship (BB)

Original Date of Design: 	18 Feb 2294
First Example Laid Down: 	03 Apr 2295
First Example Completed: 	17 Oct 2300
Fleets of Service: 		America

History

After the loss of contact with the Arcturus Station in 2295, it became evident that there might be another alien race present in the French Arm. By the time Aurore was invaded and Kafer ships had been encountered in 2298, it appeared that this was the case and that they were hostile to humanity. When the French battleship Ste. Jeanne D'Arc was lost in combat with the Kafers, it became evident that heavily armed and armored capital ships would be invaluable in the conflict. At this time, the ASF Pennsylvania, the first of a line of battleships, was under construction. Considered to be a 'bigger and better' American version of the German Bismarck-class battlecruisers, the Pennsylvania would form the backbone of an ASF fleet stationed at Sol, but able to transfer to the French Arm if the Kafer threat increased. By the time of commissioning, the Kafers had been defeated, seemingly never to return. As such, the Pennsylvania was to be permanently stationed in the Sol System and its task fleet was disbanded. When the Kafers attacked again in 2301, the Pennsylvania remained at Sol and became the flagship of the American contingent of the Reserve Fleet, under command of Vice Admiral Sir Charles Graham, KBC. The Pennsylvania played an important role in the Battle of Beowulf where the Kafer advance up the French Arm was finally halted and broken. Since then, the Pennsylvaniahas returned to the Sol system for repairs.

Design

In the late 2280s and early 2290s, the major space powers began to construct capital ships of the battleship and battlecruiser classes. After studying the current designs, the ASF chose the German Bismarck-class battlecruiser as the best starting point. The designed ship was required to serve in a number of mission profiles, though its primary mission was seen to be the backbone of an American battle squadron.

The considerable armament required considerable power, which, when coupled with the power requirements of the stutterwarp drive, resulted in a power requirement in excess of any currently available plants. Rather than using a custom built plant as the French had done, the ASF opted for twin units whose combined power output matched that required by the design specifications. This allows the complete armament and drive to be run concurrently. This arrangement also ensures that some power will still be available if one plant suffers damage.

The largest stutterwarp drive unit available was chosen for the Pennsylvania. This gives her a respectable warp efficiency of 2.14, which while slower than other designs is still quite adequate.

Due to its primary mission as flagship to a battle squadron, the class has a Flag Bridge to coordinate the squadron. The impressive armaments carried resulted in a large TAC, as ASF doctrine continues to be 'one turret - one gunner". Due to the power plants, the engineering section is large in terms of personnel. The Pennsylvania carries a flight of FS-17A fighters, with their accompanying flight and maintenance crews. There is a ship's security detachment and a sizeable ship's troop unit can also be carried. The class also has an extensive medical hospital. Total crew is 600 personnel.

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: 2x Active sensor with redundant array (range=16), 2x Passive sensor with redundant array (range=12); Scientific: none

Crew

Bridge: 48 (Command, Navigation x2, Communications x2, Engineering x11, Computer x8); Flag Bridge: 14 (Senior Command Staff x5, Communications x7, Computer x2); TAC: 75 (Senior Command Staff x7, Sensors x4 (Active x2, Passive x2), Fire Control x46, Remote x10, Flight Control x8); Engineering: 70; Shipboard Vessels: 24, (Fighters - Crew x16, Maintenance x8); Ship's Security: 60; Ship's Troops: 285; Stewards: 4; Scientific: none; Medical: 20; Passengers: none

Performance Characteristics

Warp Efficiency: 2.27 (2.14 loaded); Power Plant: twin 250 MW Fusion; Fuel: none; Range: 7.7; Mass: 137,700 tons (163,500 tons loaded); Cargo Capacity: 33,000 m³ (20,000 tons) fuel tankage for fighter and drone refueling, 27,200 m³ (54,400 tons) ordnance re-loads (2400 submunitions and 200 missiles), 8,600 m³ (25,700 tons) cargo; Hanger Decks: two(20m high x 20m wide x 60m deep) holds four FS-17A-class fighters each; Comfort: 0, Total Life Support: 600 for 300 days; Ordnance: Allen BMZ particle accelerators, Hyde Dynamics EA122 and EA 1000 lasers, SIM-14 missiles, Grapeshot submunitions; Small Craft: eight FS-17A-class fighters, four HD-9 drones; Price: Lv 1,256,540,000 including submunitions but excluding missiles, fighters and drones

Star Cruiser Stats

Movement: 4; Screens: 6; Radiated Signature: 5 (8) both plants, 4 (7) single plant; Radial Reflected: 10; Lateral Reflected: 11; Targeting Computer: +2; Radial Profile: +2; Lateral Profile: +4; Armor: 6; Hull Hits: 209/418/835; Power Plant Hits: 32/160 and 32/160; Surface Fixture Hits: five x3-2 dbl UTES with arc 781, five x3-2 dbl UTES with arc 123, two x2+1 dbl UTES with arc 812, two x2+1 dbl UTES with arc 456, three x2+1 dbl UTES with arc 678, three x2+1 dbl UTES with arc 234, four x1+1 dbl UTES with arc 456, four x1+1 dbl UTES with arc 345, four x1+1 dbl UTES with arc 781, four x1+1 dbl UTES with arc123, ten Communicators, ten TTAs, ten Grapeshot submunition dispensers; Active Sensors: two range=16 with redundant antenna; Passive Sensors: two range=12 with redundant antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck, Missile Bay #1, Missile Bay #2, Missile Bay #3, Missile Bay #4, Drone Bay, Continuous; Critical Hits - TAC: 2x Active Operator, 2x Passive Operator, 46x Fire Control, 10x Remote, 8x Flight Controller, 7x Command Staff; Critical Hits - Bridge: (Even - Ship Bridge)): Captain, 2x Navigator, 2x Communications, 11x Engineering, 8x Computer; Critical Hits - Bridge: (Odd - Flag Bridge)): 5x Senior Command, 7x Communications, 2x Computer; Damage Control: eleven 3 man and one 2 man; Comfort: 0; Ordnance: 40 SIM-14 in four bays of ten missiles, 4 HD-9 drones in single bay, 10 Grapeshot submunition dispensers.

Star Cruiser Ship Status Sheets

BB Pennsylvania Ship Status Sheet - for use with standard rules

BB Pennsylvania Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. FS-17A-class fighters require five turns to launch or recover - hanger deck is considered cramped.
  3. This design came about during the summer of 1991 when I set about preparing to play Invasion scenario 'All or Nothing'. Class names were picked from the Invasion and other sourcebook listings, any similarities in name or design to vessels created by others is purely coincidental.
  4. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power. Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

Iwo Jima-class Landing Ship Assault (LSA)

Original Date of Design: 	26 Apr 2291
First Example Laid Down: 	11 Jul 2296
First Example Completed: 	29 Sep 2299
Fleets of Service: 		America

History

The Iwo Jima-class Landing Ship Assault was constructed to fill a void in the power projection ability of the American military. Although America had not been involved in large-scale war for several centuries, lessons from the past indicated that a lack of ability to deploy troops into a contested planet would severely hamper the military’s ability to conduct offensive operations or to retake ground initially lost to an enemy. In 2289, the American Space Force began the bid and tender process for designs. The design selected was based loosely on current French designs, but at a smaller scale. The design process was completed in 2291. It then took five years and two presidents to secure the necessary funding, with the first example laid down in the summer of 2296. Completion of the design was slated for early 2300, but the Kafer attack on Aurore in 2298 allowed the ASF to secure additional funding to speed construction and shorten the completion date by almost six months.

Design

The Iwo Jima-class is a conventional design with a large spin habitat aft connected to a box structure that houses the hanger decks, engineering decks, and cargo space. The assault ship carries twelve Chameleon-class assault landers and four smaller OLL-29 light landers. The assault landers are housed in twelve individual bays in two rows of six back to back. The light landers are housed in a single bay at the bow. The ship can launch all twelve assault landers at once and can deploy all troops within two waves. The ship carries up to 650 troops, enough slots for a reinforced Marine Interface Unit (MIU). A pair of LSA ships can carry the larger Marine Interface Brigade (MIB).

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor with primary array (range=10), Passive sensor with primary array (range=10); Scientific: Standard cartographic, Standard Life

Crew

Bridge: 24 (Command, Navigation x1, Communications x1, Helm x1, Engineering x4,Computer x4); Ground Operations Command Center: 34 (Flight Controller x12, Air Cmd Staff x3, Ground Communications x10, Ground Command Staff x5, Computer x4); TAC: 26 (Command Staff x2, Sensors x4 (Active x1, Passive x1, Other x2), Fire Control x16, Remote x2, Computer x2); Engineering: 29; Shipboard Vessels: 72, (Chameleon-class Lander – Crew x48, Maintenance x12; OLL-29 Lander – Crew x8, Maintenance x4); Ship's Security: 44 (Troops x40, Officers x4); Ship's Troops: 650 (Troops x600, Officers x50); Stewards: 25; Scientific: none; Medical: 40 (Doctors x10, Nurses x10, Medics x20); Passengers: none

Performance Characteristics

Warp Efficiency: 2.46 (2.33 loaded); Power Plant: 200 MW Fusion; Fuel: none; Range: 7.7; Mass: 43,500 tons (73,500 tons loaded); Cargo Capacity: 825 m³ (500 tons) fuel tankage for smallcraft refueling, 250 m³ (500 tons) ordnance re-loads, 9,750 m³ (29,200 tons) cargo; Hanger Decks: twelve (10m high x 18m wide x 25m deep) hold one Chameleon-class lander each (12 total), one (5m high x 50m wide x 16m deep) holds four OLL-29 landers (4 total); Comfort: 0, Total Life Support: 1,000 for 500 days; Ordnance: Hyde Dynamics EA-122 lasers, Grape Shot dispensers, Big Clip dispensers; Small Craft: twelve Chameleon-class landers and four OLL-29 landers, two HD-5 drones Price: Lv 391,834,000 including missiles, submunitions, and small craft

Star Cruiser Stats

Movement: 5; Screens: 4; Radiated Signature: 4 (7); Radial Reflected: 11; Lateral Reflected: 16; Targeting Computer: +2; Radial Profile: +2; Lateral Profile: +5; Armor: 2; Hull Hits: 136/272/543; Power Plant Hits: 26/130; Surface Fixture Hits: two x1+1 dbl with arc 1234, two x1+1 dbl with arc 5678, two Communicators; Active Sensors: one range=12 with primary antenna; Passive Sensors: one range=10 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck #1, Hanger Deck #2, Hanger Deck #3, Hanger Deck #4, Hanger Deck #5, Hanger Deck #6, Hanger Deck #7, Hanger Deck #8, Hanger Deck #9, Hanger Deck #10, Hanger Deck #11, Hanger Deck #12, Hanger Deck #13, Drone Bay, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, 2x Other Sensor, 2x Command, 16x Fire Control, 2x Remote, 2x Computer; Critical Hits - Bridge: (Even - Ship Bridge): Captain, Navigator, Communications, 5x Engineering, 4x Computer; Critical Hits - Bridge: (Odd - Ground Ops): 12x Flight Controller, 10x Communications, 8x Command, 4x Computer; Damage Control: four 3 man and one 2 man teams; Comfort: 0; Ordnance: two HD-5 drones, 12 Big Clip submunitions in 4 dispensers, 144 Grapheshot submunitions in 6 dispensers;

Star Cruiser Ship Status Sheets

LSA Iwo Jima Ship Status Sheet - for use with standard rules

LSA Iwo Jima Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. 2. Lander hanger decks may launch or recover one craft every five turns – hanger decks are considered cramped.
  3. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power. Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

Kennedy-class Cruiser (CG)

Original Date of Design: 	?? ??? 2295?
First Example Laid Down: 	?? ??? ????
First Example Completed: 	?? ??? ????
Fleets of Service: 		America

The Kennedy-class cruiser is an official GDW design. It first appeared in Traveller: 2300 on page 31 of the Referee's Manual, where it was titled "Fast Missile Carrier". The ship also appeared in 2300AD on page 78 of the Director's Guide as the Kennedy-class cruiser. The Kennedy is used as a design example in the Naval Architect's Manual of Star Cruiser. The Ship Status Sheet for the standard rules is found in Star Cruiser, and is not available on this site.

Star Cruiser Ship Status Sheets

CG Kennedy Ship Status Sheet - for use with standard rules - published in the Star Cruiser game from GDW

CG Kennedy Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Potomac-class Destroyer (DD)

Original Date of Design: 	31 Aug 2252
First Example Laid Down: 	27 Oct 2253
First Example Completed: 	07 Feb 2255
Fleets of Service: 		America

The Potomac-class destroyer was constructed in the 2250s as a general-purpose patrol vessel. The primary duty of the class was to patrol the American Arm against piracy attacks and to 'show the flag'. The Potomac carries an extensive sensor suite, including survey sensors that can be used to aid in the detection of hidden pirate bases and vessels.

The crew compliment includes twenty Ship's Troops for boarding actions and pirate suppression operations. As the Potomac is incapable of atmospheric landings, a small OLL-29 lander housed in a single hanger deck is used to land the troops. The lander can also be used to shuttle troops to a vessel at all stop for customs searches and boarding actions.

The main armament is Quinn Optronics QOL-48 lasers with two missile paks for SIM-14 missiles magnetically mounted on the aft section of the hull. Target acquisition is provided by target tracking arrays linked to a targeting computer.

The cargo hold is pressurized, and normally holds several modular 'brig' units during piracy sweeps. These units are self-contained with battery powered life support but normally hook into the main ship power grid. These units can be mounted in the lander to facilitate transportation of criminals to planetary holding facilities.

As the stutterwarp drive only requires 10 MW of power from the MHD power plant, the plant normally runs at only fifty percent unless engaged in combat. Running at this reduced output extends the duration of the fuel supply to as much as four weeks, and results in a lower radiated signature.

A resurgence in the Kafer conflict in the French Arm would most likely see the deployment of Potomac-class destroyers as escorts for heavier fleet elements and merchant convoys.

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor (range=10), Passive sensor (range=6); Survey: Minimal cartographic, Minimal life

Crew

Bridge: 12 (Command, Navigation, Communications, Engineering, Computer x2); TAC: 14 (Sensors x2 (Active, Passive), Fire Control x3, Remote x3, Flight Controller); Engineering: 6; Shipboard Vessels: none; Ship's Security: none; Ship's Troops: 20; Steward Section: none; Scientific: 2; Medical: 2; Passengers: none

Performance Characteristics

Warp Efficiency: 1.86 combat, 1.76 loaded; Power Plant: 20 MW MHD; Fuel: 4000 tons, sufficient for 2 weeks; Range: 7.7; Mass: 6,384 tons (7,584 tons loaded); Cargo Capacity: 566 m³ (1200 tons maximum); Hanger Decks: one (7 wide x 6 high x 20 deep); Comfort: 0, Total Life Support: 50 for 120 days; Ordnance: Quinn Optronics QOL-48 lasers, SIM-14 missile paks; Small Craft: one OLL-29 lander; Price: Lv 52,722,000 including ordnance

Star Cruiser Stats

Movement: 4; Screens: none; Radiated Signature: 3 (5); Radial Reflected: 6; Lateral Reflected: 8; Targeting Computer: +1; Radial Profile: 0; Lateral Profile: +1; Armor: 3; Hull Hits: 23/46/92; Power Plant Hits: 10/50; Surface Fixture Hits: one x1+0 laser with arc 456, one x1+0 with arc 781, one x1+0 laser with arc 123, 2x Communicators, 3x TTA, 2x SIM-14 missile pak; Active Sensors: range=10 with primary antenna; Passive Sensors: range=6 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, 2x Remote, 3x Fire Control, Flight Controller; Critical Hits - Bridge: Captain, Navigator, Communications, Engineering, 2x Computer; Damage Control: one 1 man team; Comfort: 0; Ordnance: six SIM-14 in two paks of 3 missiles

Star Cruiser Ship Status Sheets

DD Potomac Ship Status Sheet - for use with standard rules

DD Potomac Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. Lander requires five turns to launch or recover - hanger deck is considered cramped.
  3. Operating MHD power plant at reduced output of 10 MW reduces radiated signature to 2 (4).
  4. Laser weaponry is non-NAM design. Stats are: Type: Quinn Optronics QOL-48, Damage: x1, Targeting: none integral, Price: Lv72,000, Mass/Volume: 2
  5. This design came about during the summer of 1991 when I set about preparing to play Invasion scenario 'All or Nothing'. Class names were picked from the Invasion and other sourcebook listings, any similarities in name or design to vessels created by others is purely coincidental.
  6. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

Cayuga-class Destroyer Escort (DE)

Original Date of Design: 	?? ??? 2223
First Example Laid Down: 	?? ??? ????
First Example Completed: 	30 Dec 2287
Fleets of Service: 		America

The Cayuga-class destroyer escort appeared in issue 32 of Challenge magazine on pages 32 to 39. The Ship Status Sheet for the standard rules is found in that issue, and is not available on this site.

Cayuga /A, Cayuga /B

Star Cruiser Ship Status Sheets

DE Cayuga/A and Cayuga/B Ship Status Sheet - for use with standard rules - published in Challenge magazine, issue 32, from GDW

DE Cayuga/A and Cayuga/B Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Cayuga /C

Star Cruiser Ship Status Sheets

DE Cayuga/C Ship Status Sheet - for use with standard rules - published in Challenge magazine, issue 32, from GDW

DE Cayuga/C Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Hampton-class Destroyer Escort (DE)

Original Date of Design: 	?? ??? 2294
First Example Laid Down: 	?? ??? ????
First Example Completed: 	03 Aug 2297
Fleets of Service: 		America

The Hampton-class destroyer escort appeared in an approved supplement published by SGS (Seeker Gaming Systems). The Ship Status Sheet for the standard rules is found in that supplement and is not available on this site.

Star Cruiser Ship Status Sheets

DE Hampton Ship Status Sheet - for use with standard rules - published in USS Hampton supplement, from SGS

DE Hampton Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

San Francisco-class Frigate (FF)

Original Date of Design: 	01 May 2205
First Example Laid Down: 	24 Jun 2206
First Example Completed: 	27 Aug 2207
Fleets of Service: 		America

The San Francisco-class frigate was designed in the early 2200s and is showing her age. Originally not missile capable, the main cargo bay was converted to two bays for SIM-14 missiles in the 2270s. In order to extend her life, Big Clip submunition dispensers and hull armoring were added at the same time.

The class uses twin 4 MW MHD plants to provide power. Only one plant is required to power the stutterwarp drive and the second unit is normally kept at hot standby status. This second plant powers the active sensor array and laser turrets.

The San Francisco-class is fully streamlined and is capable of making planetfall. However, the reaction mass provided is only sufficient for a round trip at 0.38G. For higher gravities, additional fuel must be consumed from the power plant tankage. Five fuel processing plants are installed and these can produce 105 tons of fuel per week. Typical practice after landing is to locate a source of either ice or preferably liquid water and begin refining operations. Either the two solar arrays or one of the MHD turbines can be used to power up to four of the processing plants, to produce 84 tons of fuel per week.

There is a small cargo bay (4m high x 4 m wide x 10 m long) with a ramp that can be used to hold a single vehicle, such as a reconnaissance craft or M24A3 APC. The cargo bay is limited to 50 tons capacity beyond which the drive efficiency will be affected.

While the frigate class proved adequate for patrols along the American Arm, the advent of the Kafer War prompted the ASF to call for tenders for a new class of frigates that are able to conform to current ASF doctrine of stealth and speed. Due to the numbers available, these vessels will undoubtedly see active service in the French Arm if the war continues.

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor (range=5), Passive sensor (range=6); Survey: Minimal cartographic, Minimal life

Crew

Bridge: 10 (Command, Navigation, Communications, Engineering, Computer); TAC: 8 (Sensors x2 (Active, Passive), Fire Control x4, Remote x2); Engineering: 6; Shipboard Vessels: none; Ship's Security: none; Ship's Troops: 5; Steward Section: none; Scientific: none; Medical: 1; Passengers: none

Performance Characteristics

Warp Efficiency: 1.72; Power Plant: Twin 4 MW MHD; Fuel: 1600 tons, sufficient for 2 weeks, plus 203 tons thruster fuel, sufficient for one interface trip at 0.38 G; Range: 7.7; Mass: 3,238 tons; Cargo Capacity: 160 m³ (50 tons maximum); Hanger Decks: none; Comfort: 0, Total Life Support: 30 for 30 days; Ordnance: Quinn Optronics QOL-48 lasers, SIM-14 missile paks, Big Clip submunition dispensers; Small Craft: none; Price: Lv 36,894,000 including ordnance

Star Cruiser Stats

Movement: 3; Screens: none; Radiated Signature: 3 (4); Radial Reflected: 6; Lateral Reflected: 8; Targeting Computer: +1; Radial Profile: -2; Lateral Profile: +1; Armor: 2; Hull Hits: 16/31/62; Power Plant Hits: 2/11 and 2/11; Surface Fixture Hits: one x1+0 laser with arc 812, one x1+0 with arc 234, one x1+0 laser with arc 678, 2x Communicators, 3x TTA; Active Sensors: range=5 with primary antenna; Passive Sensors: range=6 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Missile Bay #1, Missile Bay #2, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, 2x Remote, 4x Fire Control; Critical Hits - Bridge: Captain, Navigator, Communications, Engineering, Computer; Damage Control: one 2 man team; Comfort: 0; Ordnance: eightSIM-14 in two bays of 4 missiles, six Big Clip submunitions in two dispensers

Star Cruiser Ship Status Sheets

FF San Francisco Ship Status Sheet - for use with standard rules

FF San Francisco Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. Laser weaponry is non-NAM design. Stats are: Type: Quinn Optronics QOL-48, Damage: x1, Targeting: none integral, Price: Lv72,000, Mass/Volume: 2
  3. This design came about during the summer of 1991 when I set about preparing to play Invasion scenario 'All or Nothing'. Class names were picked from the Invasion and other sourcebook listings, any similarities in name or design to vessels created by others is purely coincidental.
  4. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

Concord-class System Defense Boat (SDB)

Original Date of Design: 	10 Nov 2265
First Example Laid Down: 	27 Aug 2267
First Example Completed: 	17 Jun 2369
Fleets of Service: 		America

History

The Concord-class system defense boat was designed in response to a requirement for a small system patrol vessel. While fighters are typically used for system patrolling, there are cases where a vessel with more endurance is required, but the expense of a frigate or larger warship cannot be justified. Such cases require a small but fully crewed vessel known as a system defense boat. This class of vessels fits well with the aggressive posture taken by the American Space Force (ASF) against piracy; it is more than a match for any armed merchant vessels that pirates may use.

Design

The design uses a MHD power plant for primary power, coupled to a military grade stutterwarp drive. Considered top of the line equipment when built, there are now more technologically advanced components available and the ASF is considering a refit to extend the service life of the Concorde-class.

Armament consists of twin laser jack turrets with UTES fire control. The last refit in 2290 saw the targeting computer system and sensor suite upgraded and the TTAs replaced with UTES. Though not originally equipped, a SIM-14 missile pack was added as well; the bridge computer workstation was modified for use as a remote station and a communicator was mounted on the dorsal hull.

The ship is not streamlined and has a basic box configuration. It is moderately armored and constructed of composite material. Extensive hull masking was added, increasing the stealth characteristics of the class.

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor (range=7), Passive sensor (range=6); Survey: none

Crew

Bridge: 10 (Command, Navigation, Communications, Engineering, Computer); TAC: 4 (Sensors x2 (Active, Passive), Fire Control x2; Engineering: 3; Shipboard Vessels: none; Ship's Security: none; Ship's Troops: 8; Steward Section: none; Scientific: none; Medical: Medic x1; Passengers: none

Performance Characteristics

Warp Efficiency: 1.72; Power Plant: 5 MW MHD; Fuel: 1000 tons, sufficient for 2 weeks; Range: 7.7; Mass: 1,600tons; Cargo Capacity: none; Hanger Decks: none; Comfort: 0, Total Life Support: 18 for 30 days; Ordnance: Hyde Dynamics EA122 lasers, SIM-14 missiles; Small Craft: none; Price: Lv 23,930,000 including ordnance

Star Cruiser Stats

Movement: 3; Screens: none; Radiated Signature: 2 (4); Radial Reflected: 5; Lateral Reflected: 6; Targeting Computer: +2; Radial Profile: -2; Lateral Profile: -1; Armor: 3; Hull Hits: 5/10/20; Power Plant Hits: 3/14; Surface Fixture Hits: one x1+1 UTES with arc 812, one x1+1 UTES with arc 456, one Communicator, two TTAs, SIM-14 missile pak; Active Sensors: range=7 with primary antenna; Passive Sensors: range=6 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, 2x Fire Control; Critical Hits - Bridge: Captain, Navigator, Communications, Engineering, Computer/Remote; Damage Control: one 1 man team; Comfort: 0; Ordnance: three SIM-14missiles in pak

Star Cruiser Ship Status Sheets

SDB Concord Ship Status Sheet - for use with standard rules

SDB Concord Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. This design is based on an entry in Old Enemies, an article by Michael C. LaBoissiere that appeared in Challenge No. 67, pages 37-40.
  3. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.

FM-1B-class Fighter (FTR)

Original Date of Design: 	04 Dec 2298
First Example Laid Down: 	22 Jan 2300
First Example Completed: 	29 Jun 2301
Fleets of Service: 		America, Australia

The Fighter, Missile, Production Variant 1B, or FM-1B was a joint design effort between the American Space Force and Royal Australian Space Navy. Begun in late 2298, the design arose from a need by both navies for a missile-capable fighter having similar characteristics to the Fighter, Strike, Production Variant 1A, known as the FS-17A.

The primary armament of the FM-1b is a single missile held in a magnetic sling. This will most likely be a SIM-14 missile, though any other missiles in the arsenals of the two navies could be carried. For defense, the fighter carries a pair of Big Clip submunition dispensers. The craft carries a crew of two, with a pilot and weapons officer. Both stations contain identical controls, allowing either crewmember to control the fighter or weapons in the event of an emergency.

The FM-1B is not streamlined and therefore cannot conduct interface operations. Given its primary purpose of delivering an anti-ship missile rapidly into combat, the ability to launch from a planetary base was not considered necessary. Instead, the craft will be based off of orbital installations and carried aboard ships.

Sensor Package

Navigational: Navigational Radar; Military: Active sensors (range=7), Passive sensors (range=10); Survey: none

Crew

Cockpits: 2 (Pilot, Weapons Officer)

Performance Characteristics

Warp Efficiency: 3.45; Power Plant: 3 MW MHD; Fuel: 43.2 tons, sufficient for 24 hours; Range: 7.7; Mass: 200 tons; Cargo Capacity: none; Hanger Decks: none; Comfort: 0 for crew; Total Life Support: 2 crew; Ordnance: missile in magnetic sling, twin Big Clip Submunition Dispensers; Price: Lv 19,300,000 including ordnance

Star Cruiser Stats

Movement: 7; Screens: none; Radiated Signature: 0 (3); Radial Reflected: 5; Lateral Reflected: 5; Targeting Computer: +1; Radial Profile: -3; Lateral Profile: -2; Armor: 6; Hull Hits: 2/4/7; Power Plant Hits: 2/8; Surface Fixture Hits: two Big Clip Dispensers, missile in sling, communicator; Active Sensors: range=7 with primary antenna; Passive Sensors: range=10 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Continuous; Critical Hits - TAC: Weapons Officer; Critical Hits - Bridge: Pilot; Damage Control: none; Comfort: 0; Ordnance: one missile in sling, six Big Clip submunitions in two dispensers

Star Cruiser Ship Status Sheets

FTR FM-1B Ship Status Sheet - for use with standard rules

FTR FM-1B Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the square root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/2). This makes more realistic hull hit capacities.

FS-17A-class Fighter (FTR)

The FS-17A-class fighter is an official GDW design. The Ship Status Sheet for the standard rules is found in Star Cruiser, and is not available on this site.

Star Cruiser Ship Status Sheets

FTR FS-17A Ship Status Sheet - for use with standard rules - published in the Star Cruiser game from GDW

FTR FS-17A Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Chameleon-class Lander (LND)

Original Date of Design: 	01 Dec 2269
First Example Laid Down: 	13 Apr 2270
First Example Completed: 	09 May 2271
Fleets of Service: 		France, America

The Chameleon-class assault lander or lander orbital d'assaut is the standard French military lander. It is a design that has been in service for over 30 years and has proven itself to a reliable workhorse, capable of all the interface requirements of humanity’s most active national military. The USMC was so impressed by the design, that they adopted it in 2285. The USMC version is essentially the same design, but with American components.

The Chameleon-class remains an innovative spaceship in its design. The craft has a crew of four; pilot, co-pilot, gunner, and crew chief / engineer. All four crewmembers are situated in the nose of the lander in cockpit-style workstations. The nose has a triangular shape and is designed to separate from the rest of the lander in the event of an emergency. Explosive charges can be triggered to detach the nose section and a combination parachute / retro-rocket package provides atmospheric braking for landing. The nose section has a fully self-contained life support system of 24 hours duration. A rugged, military transponder package broadcasts location information for search and rescue. The nose is fitted with a retractable, forward facing weapons point that can be fitted with a variety of atmospheric armament loads.

Behind the nose section is an open area for a cargo module that is sandwiched between two aerodynamic side sections. Each side section contains a 1 MW MHD turbine with sufficient fuel for 24 hours of operation. These sections are accessible via hatches that mate to the cargo module and from exterior access panels. Emergency repairs may be attempted on these engine pods, but routine maintenance must be performed at proper facilities. Though connected to the nose section by a dorsal skeleton, the craft is not designed to be operated without a cargo module. Attempting to move the craft will cause structural failure, even when in the zero-g of space.

The cargo module is a vital component of the lander. It is essentially a box having dimensions of 16 m long by 8 m wide x 4 m high. There are many different module configurations available, and this allows the lander to be multi-purpose. It also gives the craft its name, as the enemy does not know whether an approaching craft is carrying troops, vehicles or supplies. All modules have rear doors that open downwards and provide ramps for movement into and out of the craft. All modules have self-contained life support for 50 personnel for 48 hours duration. This system cannot be connected to the system in the nose of the craft. One of the innovative design characteristics of the Chameleon is the fact that its interface fuel tankage is built into the cargo modules.

Two tanks run the length of the cargo module along the upper corner between the wall and ceiling. Each tank feeds one of the MHD turbines in a manner similar to an afterburner. This thruster fuel can be replaced by simply refilling the module tanks. Common practice, however, is to simply swap out the modules as the lander returns to the mother ship. This allows for a very rapid turn around time between flights and maximizes the amount of drops. The general procedure is for the lander to launch with a full module and drop its contents. It then returns to the ship and docks. The empty module is removed and a pre-loaded module is installed. The lander then launches and delivers its payload.

The Chameleon-class assault lander can carry a maximum payload of 100 tons. Fully loaded, it can interface to planets having a maximum surface gravity of 1.51 G. As most planets have gravity fields less than 1.25 G, this provides an adequate safety margin. If necessary, power plant fuel can be shunted to the thrusters at the reduction in operating hours. Similarly, thruster fuel can be diverted to the power plants as necessary. The Chameleon-class assault lander costs approximately Lv3,000,000 including armament. It is armored against ground fire and constructed of advanced composite materials with advanced hull masking to improve survivability. It is equipped with navigational radar, passive sensors, and targeting system for its atmospheric weaponry package. There are a variety of modules available, but the more common ones are listed below.

Vehicle Module

This module is essentially an open box designed to hold vehicles in two rows. A series of magnetic grapples are located in tracks on the floor. The grapples require power to be applied in order to open them, which is normally provided by the lander power plant or external source. In the event of total loss of power, there is a capacitor/battery system that can provide enough power to open all grapples at once for a period of 5 minutes. The module is large enough to contain two CC-21 tracked main battle tanks (Aero-12 missile launchers require removal during transit) or a section of four other vehicles, two per row. Each row has its own door that takes up half of the rear facing and can be controlled separately.

Troop Module

This module contains seating for 40 troops. The seats are arranged in four rows along the length of the module. The rows are arranged in pairs facing each other with one row against the outer wall and the other against a center wall. The center wall is a bulkhead that divides the module into two sections and minimizes explosive damage should the module be hit. Each section has its own door that takes up half of the rear facing and can be controlled separately.

Combo Module

This module is divided into three sections. The rear half of the module is open for vehicles and has magnetic grapples in floor tracks. It can hold two vehicles up to 8 m in length; one per row. The forward half of the module is divided into two sections for troops, with a capacity for 20 troops; 10 per section.

Cargo Module

This module is similar to the vehicle module but contains specialized fittings for modular cargo containers and palletized cargo. A small all-terrain forklift is generally carried aboard for loading and off-loading. Cargo capacity cannot exceed 100 tons.

Medivac Module

This module provides medical facilities to treat and stabilize casualties. It is generally staffed by two doctors, four nurses, and 6 medics; all of whom have specialized workstations / couches that allow them to monitor the patients during interface. The module contains 6 lightweight automeds, a single operating theater (cramped), a small sanitation area, and a well-stocked medical stores area. This module is not intended to act as a field hospital, only to perform triage and stabilize casualties so that they can survive the interface trip to permanent treatment facilities.

Armament

The Chameleon-class assault lander has a forward firing mount that can accept a variety of atmospheric weapon packages. These include:

Dimensions for Hangers

15 m wide x 5 m high x 20 m long

Sensor Package

Navigational: Navigational Radar; Military: Passive (rng=0) with primary antenna; Survey: none

Crew

Cockpits: 4 (Pilot, Co-pilot/Sensors Operator, Gunner, Crew Chief/Engineer)

Performance Characteristics

Warp Efficiency: N/A; Power Plant: twin 1 MW MHD; Fuel: 28.8 tons, sufficient for 24 hours of operation; plus 85 tons of thruster fuel, sufficient for one interface trip at 1.51G when loaded (3.92 G unloaded); Range: 0; Mass: 238 tons empty (338 tons loaded); Cargo Capacity: 458 m³ (limited to 100 tons) in cargo module; Hanger Decks: none; Comfort: 0 for crew, -2 for passengers; Total Life Support: 4 crew plus 50 passengers for 2 days; Ordnance: modular atmospheric weapons package; Price: Lv 3,000,000 with armament

Star Cruiser Stats

Movement: 0; Screens: none; Radiated Signature: -1 (2); Radial Reflected: 3; Lateral Reflected: 4; Targeting Computer: none; Radial Profile: -2; Lateral Profile: -1; Armor: 1; Hull Hits: 5/9/18; Power Plant Hits: 1/3 and 1/3; Surface Fixture Hits: none; Active Sensors: none; Passive Sensors: one range=0 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Continuous; Critical Hits - TAC: none; Critical Hits - Bridge: Pilot, Co-pilot, Gunner, Crew Chief/Engineer; Damage Control: none; Comfort: 0; Ordnance: modular atmospheric package

Star Cruiser Ship Status Sheets

LND Chameleon Ship Status Sheet - for use with standard rules

LND Chameleon Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the square root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/2). This makes more realistic hull hit capacities.

OLL-29-class Lander (LND)

Original Date of Design: 	25 Aug 2229
First Example Laid Down: 	27 Jan 2253
First Example Completed: 	30 Jun 2254
Fleets of Service: 		America

The OLL-29 (Orbital Lander, Light - Model 2229) was originally designed in response to the ASF call for tenders for the construction an orbital assault lander in 2228. The design lost out due poor armament and was shelved in 2230. When the Potomac destroyer class was constructed in 2252, a light military lander was required. The lander was modified by the removal of the armament and modernization of the electronics and re-tendered as the OLL-29. The design was accepted after slight modifications by the ASF.

The OLL-29 is a plain design that uses technologies from the first half of the twenty-third century. It's cargo bay of 140 m³ can be configured to hold a single vehicle, twenty troops, or two modular brig units (each unit is 4 m wide x 3 m high x 3 m deep). Fully streamlined, the lander can lift up to 55 tons of cargo at one standard gravity.

Dimensions for Hangers

5 m wide x 4 m high x 14 m long

Sensor Package

Navigational: Navigational Radar; Military: none; Survey: none

Crew

Cockpits: 2 (Pilot, Loadmaster)

Performance Characteristics

Warp Efficiency: N/A; Power Plant: 0.5 MW MHD; Fuel: 7.2 tons, sufficient for 24 hours, plus 25.0 tons thruster fuel, sufficient for one interface trip at 1.0 G when loaded; Range: 0; Mass: 94.8 tons empty (149.8 tons loaded); Cargo Capacity: 140 m³ (55 tons maximum) (5m wide x 4m high x 7m deep); Hanger Decks: none; Comfort: 0 for crew, -2 for passengers; Total Life Support: 2 crew plus 20 passengers for 2 days; Ordnance: none; Price: Lv 560,500

Star Cruiser Stats

Movement: 0; Screens: none; Radiated Signature: 0 (1); Radial Reflected: 2; Lateral Reflected: 3; Targeting Computer: none; Radial Profile: -3; Lateral Profile: -2; Armor: 1; Hull Hits: 1/2/4; Power Plant Hits: 1/2; Surface Fixture Hits: none; Active Sensors: none; Passive Sensors: none; Critical Hits - Ship Sections: Computer, Life Support, Continuous; Critical Hits - TAC: none; Critical Hits - Bridge: Pilot, Loadmaster; Damage Control: none; Comfort: 0; Ordnance: none

Star Cruiser Ship Status Sheets

LND OLL-29 Ship Status Sheet - for use with standard rules

LND OLL-29 Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. This design came about during the summer of 1991 when I set about preparing to play Invasion scenario 'All or Nothing'. Class names were picked from the Invasion and other sourcebook listings and any similarities in name or design to vessels created by others is purely coincidental.
  2. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the square root of the armor level instead of armor level to the first power.Therefore: Hull Hits = Material Volume * (Armor level)^(1/2). This makes more realistic hull hit capacities.
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