Turn 1 Report – May 2301

Introduction

The first turn has been a long one. Started in July, it has been delayed six months. During this “hiatus”, a lot has happened behind the scenes that I hope will make the game more enjoyable and the wait worthwhile. What has changed since I signed on back before July? Well, to put it simply, a lot.

The rules have undergone a series of heavy re-writes and minor revisions. The pre-game version issued was 3.6. The next updated version that was posted was 4.2. The current released version is 4.4. It would be very prudent to read the latest rules version in its entirety along.

The ship stats have been re-worked just as heavily as the rules, with several original stats removed or replaced by other stats. Along with this, the feel of the ship classes has changed; some drastically. Again, a review of the latest version 7 ship stats is strongly encouraged.

A big change has been made to installations. They are no longer sitting ducks, snuffed out upon detection–they have teeth and can bite. Another addition is the colonial repair facility. This is a separation of a colony’s ship ability from a paper stat to a tangible installation. Again, these may be immobile, but they are heavily defended and the larger ones will be a real challenge to destroy.

An addition is the expansion of ground troops. At the start of the game, the only troops were ones purchased or that existed as ship’s troops. I have “militarized” the Arm to a certain degree. This will be another aspect of the game to contend with now.

The game has changed so much that all of my carefully thought out strategy won’t work anymore! Why did you do this? First off, I did not do this to screw up your strategies; all of these changes came about due to gross flaws in the game that I felt I had to nip before we got too far into it. At the start of the turn resolution, I found the game was unplayable from a referee’s point of view. 

Due to the long time delay in this first turn and all the changes in the rules, etc. The game is actually being reborn for the start of turn 2. I would ask you to not consider all your planning for naught, rather I would say that Turn 1 has been preamble, a warm-up if you will. Turn 2 is where the game proper starts.

So… read on and enjoy.

Week 1

Turn 1 was the first turn of the game, set in early May 2301. The first week saw only a single engagement as the first Kafer incursion in 3 years hit the German Kolonie Zwei in the Hochbaden system. A weeks travel farther up the French Arm than the site of the 2298 attacks in the Eta Bootis system, the defenses of Hochbaden were still sorely under strength for what was about to occur.

Hochbaden (Hochbaden)

Hochbaden is the location of a German colony and close to the frontier of the French Arm. Both Eta Bootis and Arcturus are neighboring system that had seen Kafer activity in the first conflict in 2298. The colonists were well aware of their precarious position on the French Arm and had slowly been strengthening system and planetary defenses over the last years.  Unfortunately, the DSKM and others put more emphasis on holding the Eta Bootis system with the result that only a small DSKM colonial defense squadron defended Hochbaden. 

In early May of 2301, the human command at Eta Bootis started to detect activity along the frontier. Intelligence picket ships in Arcturus noticed numerous stutterwarp traces. Leaving a powerful French squadron at Eta Bootis, a multi-national battle group departed for Hochbaden. Their intention was to establish a choke point to prevent any incursions farther up the Arm.  Led by a German task force centered on the BC Bismarck, with contingents from American and Australian space forces, the battle group arrived in Hochbaden at the same time that the colonial defense squadron reported numerous stutterwarp traces from the other side of the system. Computer analyses of the sensor information quickly concluded that the traces were Kafers and they were hostile. The Second Kafer War had begun!

As the strongest ship of the group, the Bismarck was designated the flag and the combined force was christened Battle Group Bismarck with Kommodore Lutke in overall command. Lutke immediately dispatched couriers to both Eta Bootis (Aurore) and DM+36 2393 (Dunkelheim). The Battle group moved to the nearest discharge point while the colonial defense squadron positioned itself between the colony world and the hostiles. For several days, there was no action on either side although the battle group prepared itself for the upcoming engagement. Undoubtedly, the Kafers would be doing the same.

On the third day in system, the hostile force broke into two, roughly equal sized groups. One group warped out of the system while the other moved towards the colony. With discharge complete, Lutke ordered the battle group to move in formation towards the enemy. The colonial defense squadron was ordered back to a position closer to the colony to deal with any ships that got through the ensuing maelstrom. 

With a scant three days to prepare the final defenses, the colony began to evacuate with the few merchant ships still in port. There simply wasn’t sufficient space for everyone and numerous fights and near-riots broke out as terrified colonists attempted to leave by whatever means possible. As a last ditch defense, shuttles sowed locally produced orbital mines around the colony… but would it be enough? 

On the fourth day, the hostiles, now identified as a large group of Kafer capital ships with accompanying fighters and transports, met Battle Group Bismarck. With the accompanying supply vessels some distance away, the two groups squared off, battle lines formed, and engaged.

Caught unaroused, the Kafers commenced their attack of the battle group with typical lack of cohesiveness. Early missile barrages by the Australian contingent claimed a cruiser and escorting fighter. Later attacks by an American frigate claimed a second cruiser; but, by that point the Kafers were mostly aroused and with typical Kafer astuteness, their combat ability increase by an order of magnitude. A German cruiser fell to a devastating broadside from a battleship along with an escort fighter and the Australian frigate, which had singled handedly engaged a battlecruiser that was attempting to pursue the retreating merchant ships. 

With the Bismarck badly damaged and the Australian Ypres-12 destroyer out of missiles, Kommodore Lutke gave the difficult order to retreat. Immobile due to stutterwarp drive damage, the captain of the American frigate evacuated his crew to the CG Jefferson and destroyed the ship rather than let it fall into the hands of the Kafers.  Lutke sent a transmission to the colonial defense squadron to join the withdrawing ships, but the local commander responded by sending a data communiqué listing the personnel information of his crew and a request that they not be forgotten. With that, the local commander prepared to face the oncoming Kafer force… one ship against a fleet.

The silence of space was preserved as the contingents of Battle Group Bismarck warped out of Hochbaden, bound for Dunkelheim. The Americans and Germans would re-group there while the Australians would continue on to their advance space base at DM+48 2108.

As the Kafer fleet approached the colony, they were met by the frigate of the colonial defense squadron which was swept aside in short order by a brace of missiles fired from the lead ship.  Continuing on, the Kafer force ran into the colonies secret weapon – an extensive minefield. Caught unaware, the Kafers lost an already damaged cruiser and the remaining fighter escorts.  

An escaping merchant captain remarked in his debrief at Alderhorst, “Those bugs never knew what hit them… there was so many EM bursts that my sensors overloaded and tripped out twice before we just shut them down to prevent permanent damage.” The last sensor data that the merchantman brought out indicated that a group of enemy ships were holding station on the other side of the minefield. Intel sources have reasoned that the Kafer commander must be holding his re-supply vessels outside of the field, choosing not to subject them to certain destruction running the gauntlet.

Having transited the minefield, the fleet moved towards the orbital station, which was destroyed in short order. Having secured orbital space, the Kafers appear to have paused, no doubt to prepare for eradication of Kolonie Zwei. The last bastion of military strength protecting the planet is a German heavy brigade, recently deployed for hostile environment training. Military sources say that a number of space-based installations remain, though one can only wonder as to the life expectancy of such bases when the Kafers are in control of the system.

Queen Alice’s Star (Beowulf)

Always a busy port on the Core side of the French Arm, Beowulf high station has seen several recent arrivals and departures of military fleet elements. Several groups of ships emitting transponder signals of the British, American, German and Ukrainian space forces have been tracked on departure vectors bound for Kimanjano. Though there has not been any reported Kafer activity on the frontier, the number of warships and auxiliary ships seen heading down Arm has continued to fuel the fires of the rumor mill. Speculation is rampant as to the mission of these ships though the theory with the largest support is for a push by humanity beyond the frontier in a pre-emptive strike. British Admiralty public relations officers have repeatedly denied that this is the case and insist that the military traffic is completely routine. The presence of BB Britannia and her flotilla at Henry’s Star is often referenced as the typical mission; that of showing the flag and reassuring the colonists that the home government has pledged to defend them.

The departure of a small, but potent Ukranian battle group towards Kimanjano had none of the speculation associated with that of the other national fleet movements. Kontr-Admiral Olena Honcharenko has confirmed that Ukraine intends to re-take their Auroran colony of Noyoa Kiev and is moving forces towards the frontier.

The ASF Pennsylvania and her escorts, normally stationed in the Core is also on the move in the Arm. It is rumored that Pennsylvania is bound for Kie-Yuma in the Xi Ursae Majoris system. Colonized by Trilon Industries, Kie-Yuma is nominally American in nationality and represents the only basing area in the Arm for ASF activities. Though the ASF does conduct patrols and other missions throughout the Arm, all port stops are subject to the permission of the various foreign colonies that own them.

DM+34 2342 (Kimanjano)

This French colonized world has seen the arrival of the newest battle fleet of the Imperial French Navy in the form of the battleship Napoleon and its potent escort force. Intended as a showing of the flag, military analysts suspect that the Napoleon is being stationed at Kimanjano due to its strategic position in the Arm. A single jump from Queen Alice’s Star, Kimanjano is the first of the bottleneck systems through which all upstream traffic to the Core must pass. The close proximity to the neighboring systems of Beta Canum Venticorum, Beta Comae Berenices, and 61 Ursae Majoris also make it suitable as the location for a rapid response force cable of reinforcing any of the other heavily colonized systems.

Eta Bootis (Aurore)

Aurore is at the very end of the colonized Arm and is on the front line of any further Kafer incursion. Host to colonies from France, Ukraine, and the independent Tanstaafl, Aurore was the site of Kafer aggression in 2298 which left the Ukrainian colony overrun and the other two still fighting pockets of ground troops. Aurore is also the homeport for several major fleets from France, Germany and Ukraine, along with smaller fleets from America and Australia. Several of humanity’s most notable strategists are stationed in Eta Bootis where they are rumored to be plotting an offensive into Kafer space.

Week 2

The second week saw the arrival of the defeated forces of Battle Group Bismarck arrive in the DM+36 2393 system, bringing word of the resumption of hostilities with the alien Kafers. Fearing that the aliens might be hot on their heels, the arriving fleets flowed into orbital and deep system bases, eager to replenish and repair before joining the fray again.

Eta Bootis (Aurore)

Picket ships detached from the Imperial French Navy Tallyrand reported the arrival of a large fleet of vessels along vectors from the Arcturus system.  IFN Tallyrand has recalled all scouts as it prepares for battle.

Hochbaden (Hochbaden)

The German battlecruiser Guderian and its task force arrived today in the Hochbaden system, unaware of the battle and subsequent defeat of the human forces last week. Detecting multiple groupings of ships, the task force was on full alert as it approached the nearest discharge point. It is not known if the force will attempt to contact the colony or provide support in any manner. There has been no contact with the Kolonie Zwei since the defeat of Battlegroup Bismarck.

DM+34 2342 (Kimanjano)

Numerous military vessels have arrived at Kimanjano over the past week, including two British squadrons and German and French ships. Large American contingents have departed along unknown vectors, but are believed to be headed down Arm towards the frontier.

Vogelheim (Alderhorst)

The ASF Bush has arrived from Xi Ursae Majoris and is expected to assume the peacekeeping role currently held by ASF Reagan. The Reagan and Bush have been rotating through the Vogelheim system on six month tours as head of the multi-national force place to watch over the French and German colonies. It is unknown whether the Reagan will return to Xi Ursae Majoris or head down the Arm to Eta Bootis where ASF Jefferson is stationed.

Week 3

The third week of the invasion opened with Kafer fleets present in the Eta Bootis System. Once the base for several multi-national fleets, only the French contingent remained. Centered around the IFN Tallyrand, it was a potent force… but would it be enough in the face of the Kafer horde approaching?

Eta Bootis (Aurore)

Having recalled her scouts, Task Force Tallyrand prepared to defend Aurore from the enemy invasion force. Contre-Amiral Jean-Paul Bertand had his force bolstered by a wing of Martel fighters from the orbital repair facility. Facing them was a large fleet that included several vessels having the signature of battleship and battlecruiser classes. Bertand kept the task force merchants close until the enemy fleet reached the point of no return in engaging the Tallyrand; this decision saved over half the merchants… if they had departed sooner, they would most likely have been hunted down by fighters which would have made short work of them. As the merchants scattered, fighters pursued, but were destroyed by escorting Martels.

Identifying the flagship of the enemy fleet by signals analyses, Bertand directed the Tallyrand to fire off a salvo of missiles at the battleship while still at long range. Severely damaged, the enemy ship returned fire with a salvo of its own that was easily defeated by anti-missile defenses. As the battle lines began to form, the destroyer Amiral Aube fired a brace of missiles at the weakened flagship. Caught by the second attack, the ship exploded in a spectacular display of visible and non-visible energy emissions.  Amiral Aube herself was destroyed shortly thereafter by a salvo of missiles that overloaded her point defenses.

As the two fleets continued to engage, the frigates Duperre, Kersaint, L’Aigle, and Le Terrible were destroyed by a battlecruiser they were engaging, having spent their missiles.  A Kafer cruiser was destroyed by missile fire launched from the Tallyrand’s Mistral. Maréchal Rochambeau was destroyed after engaging a battlecruiser on her own.

With the Tallyrand intact but out of missiles, Bertand decided to retreat from the system rather than face certain decimation against a now aroused and numerically superior enemy.  Leaving the Martel wing to bolster planetary defenses, Task Force Tallyrand warped out of system to points unknown. Bertand had bloody the nose of the Kafers, destroying a battleship and cruiser plus severe damage to at least three other capital ships. With no news from Kommodore Lutke at Hochbaden, Bertand suspected that it had fallen. Task Force Tallyrand was now in danger of being cut-off from resources further up the Arm and it was imperative that the remains of Bertand’s fleet survive to harass the Kafers in the future.

Beta Comae Berenices (Nous Voila)

The IFN Duguay-Trouin, a Suffren-class CG detached from TF Napoleon was tasked with defending the French colony world of Nous Voila. Far from the frontier, Beta Comae Berenices was considered a rear area and it was unlikely that there would be any Kafer incursions. That false sense of security was shattered one Tuesday morning when the colonial defense squadron, on patrol in the outer system sent a burst transmission to the Duguay-Trouin that multiple groups of bogeys had been detected. One group moved to cut the patrol off from the inner system while the two others moved towards the colony world. Recognizing that his small detachment could not intercept both enemy groups bearing down on Nous Voila, the captain of the cruiser moved towards the larger of the two and prepared for battle.

As the Duguay-Trouin and her escorts, the destroyers Maréchal Bouchard and Maréchal Soult, approached the enemy force, the sensor operators in the cruiser realized that the enemy vessels were of two classes not encountered before. One was obviously a capital ship by its emissions, but the others were fast and agile, of what humans would call an escort class. 

As the forces met, the French commander ordered his merchants to break off and the four freighters wheeled hard for the discharge gradient. The enemy launched two fighters after the merchants and claimed two of the vessels. Meanwhile, the captain of the cruiser had given orders for his detachment to concentrate missile fire on the capital ship, code-named Delta. Wracked by missile fire from the three French ships, the Delta immediately dropped behind her escorts as her drive sustained damaged. Well coordinated point defense on the cruiser neutralized a salvo fired at her in return. Fire from the destroyers added to the damage sustained by the Delta.

Following the initial exchange of missiles, the Kafers continued to press forward, narrowing the distance between the forces despite the efforts of the French commander to remain at missile range. Displaying uncharacteristic tactical skill, the Kafer escorts battered the French escorts with missile and beam fire, resulting in the destruction of the Maréchal Bouchard. Maréchal Soult was forced to an “all stop” condition as damage control crews struggled to repair a shielding leak on the stutterwarp drive.

Again focusing on the Delta, the three vessels of the French detachment fired another missile barrage and sustained numerous hits. Mortally wounded by structural failure and venting atmosphere, the Kafer Delta exploded as the power plant overloaded and the containment was breached. 

With the loss of the Delta, the two escorts broke off, heading back to the g-gradient. The Duguay-Trouin moved to assist the Maréchal Soult, which was little more than a burning hulk, having lost all offensive capabilities and most of her crew.  While the commander of the cruiser felt pleased with the destruction of the Kafer capital ship, it had come at a terrible cost, both to his detachment and to the colony, which now undefended, was about to be ravaged by the third Kafer force.

Sensors on the orbital station detected three vessels inbound towards the planet. One was identified as a Beta while the other two were of an unknown escort class. Approaching orbital space, the Beta broke off from her companions and moved into an orbital trajectory that would see it pass over the French colony. As luck would have it, the path of the Beta took it through the minefield sowed the week before by the IFN cruiser detachment from TF Napoleon, and several mines were detected to have detonated. Sensors were unable to detect appreciable damage to the ship as it continued on its course, savagely bombarding the colony on the surface.

Meanwhile, the two escorts cautiously approached the orbital station, firing missiles. The station returned salvo for salvo and caused minor damage to the two Kafer ships before they withdrew. The station fared worse than its attackers, losing a docking arm and reducing its repair capacity by fifty percent until repairs could be made.

The far side of the system saw the French colonial defense squadron move towards the first group of Kafers. Bearing in at a high rate of speed for Kafer ships, the French detachment found itself up against a numerically equal force possessing a velocity advantage.  The engagement lasted but an hour as the French detachment was destroyed completely by the fast moving enemy. The recovered data buoy showed that the Kafers possessed tactical skill akin to their aroused state yet stayed at missile range and never closed with the French force.

With the human forces in disarray, the Kafer forces regrouped and warped out of system as quietly as they had entered. Post engagement analyses showed that this Kafer force attacked with unique cohesion and military astuteness. The ability to closely coordinate multiple fleet elements on separate yet linked missions has not been seen in the Kafers before. Even with the loss of the Delta, suspected as the flagship, the Kafers were able to complete their missions. Intelligence officers are tagging the escort sized vessel as the Gamma, a never before seen class. Small by the currently known Kafer standards, the Gamma seems aptly suited for raider duty… something the military commanders of Beta Comae Berenices will not soon forget.

 DM+34 2342 (Kimanjano)

Yet another French supply convoy has arrived in system and landed supplies at the colony. The detached freighters from TF Richelieu arrived in system and made immediately for the planet. Upon achieving orbit, they began to off-load material onto waiting interface craft. The exact locations of the surface supply depots are not known but it is suspected that the French arm massing supplies for a renewed conflict with the Kafers.

Fast on the heals of the French merchant convoy was a British Task forces centered around RSN Britannia. With the arrival of the British fleet, a record number of ships are now present in the system. This has caused the system traffic control to issue several warning to commercial vessels straying from designated lanes. One Commercant freighter crewed by an Arabian crew was damaged after it came too close to a Japanese convoy and was fired upon by the escorting frigate. Confusion in translation between Japanese and Arabic was believed to have contributed to the accident.

A convoy of British registered freighters entered the system towards the middle of the week and headed for the planet. They were met in orbit by Anzanian and British interface craft that proceeded to make several flights down to remote areas of the planets. This logistical build-up, coupled with that of the French confirms the key role that Kimanjano must have in the renewed conflict with the Kafers. Experts estimate that over a years worth of supplies has been brought into the system in the last month; certainly more than enough for a prolonged campaign against the Kafers.

Hochbaden (Hochbaden)

The opening of the third week found the DSKM Guderian and its task force in the Hochbaden system. Ordered to mine the system against Kafer incursions, Kommodore Mannheim found that the fox had already entered the chicken coop. With three large groups identified, including one that was bearing down on his task force, Kommodore Mannheim stayed only long enough to discharge and attempt to contact Kolonie Zwei. With no answers to his hails and a large Kafer force only a few hours away, DSKM Guderian and its fleet warped out of the system bound for Grosshiddenhafen. 

DM+36 2393 (Dunkelheim)

The arrival of defeated German, American, and Australian forces from Hochbaden late last week has cast an ominous cloud on Dunkelheim. To make matters worse, an unknown force has appeared at system fringes. Kommodore Lutke brought both his remaining warships into the colonial repair facility where the hull of the escort was patched and the Bismarck had some of her expended missile salvoes replenished. The limited size of the repair facilities prevented further repairs from being made in the face of the enemy flotilla.

Discussions with the commanders of the other fleet elements of Battlegroup Bismarck won the support of the American, Parker, who pledged to stay and defend Dunkelheim with Lutke. The Australian, Rear Admiral Alex Shane, regretfully informed Lutke that he would be continuing up Arm towards better repair facilities. Though the loss of the Australian ships would be felt, the colonial governor transferred control of the colonial defense squadron to Lutke, which brought a frigate and fighter into BG Bismarck. Soon after the departure of the Australian force, a new grouping of ships entered the system. Sensor data analyses revealed the group to consist of French designed ships and communications was soon established. The new arrivals turned out to be a reconnaissance detachment from IFN Cherbourg. Led by the Suffren-class Kléber, this potent force also declared for the forming battlegroup and moved to join. With a force of the Bismarck, two cruisers and four escorts, Lutke began to feel that the upcoming engagement may at lease end in a draw if not a victory.

A lone merchant arrived this week from Hochbaden. Believed to be the last ship to leave the planet before the Kafers attacked, the merchant captain had dumped his cargo and taken on a load of refugees before leaving the system. The Dunkelheim governor has recommended Kaptain Wilheim Metzger for an order of merit. The governor has also requested that Kaptain Metzger continue up Arm towards BCV-4 with his ship as it looks as though Dunkelheim is in imminent danger.

DM+17 2611

The Ukrainian cruiser Konstantine arrived in system and began her reconnaissance mission. Operating beyond the frontier, Kontr-Admiral Sergei Sergeivitch Borodin had the entire task force on yellow alert. Two jumps beyond the nearest colonized systems, the system opened up onto an unexplored cluster of more than two dozen worlds. There was no telling what could be out there in his opinion. Leaving the task force merchants discharged at the g-gradient, the cruiser continued her spiral into the system, checking on the various worlds as she went.

Week 4

The final week of the first turn began with humanity reacting to Kafer incursions as far up the Arm as Nous Voila/BCB. Kimanjano/DM+34 2342 remained the system with the greatest military presence while BCV-4/BCV was also host to several task forces. Dunkelheim/DM+36 2393 was preparing to be the next battle site while the Imperial French Navy abandoned Eta Bootis in the face of overwhelming odds.

Eta Bootis (Aurore)

With the defeat and subsequent retreat of IFN Tallyrand and her squadron, the Kafers moved into orbital space. Ignoring the orbital stations and unhurt by the hastily deployed mines, the capital ships faced only planetary defense fire from ground based missile sites operated by the French and Tanstaafl militaries. Taking minor damage, the Kafers proceeded to conduct planetary bombardment against the two colonies, severely damaging the local infrastructures. Following the bombardment, the Kafer fleet moved into close orbit and began to disgorge landing craft. A barrage of fire from defense sites and ground units met the assaulting smallcraft. An unknown number of Kafer ground units were landed in the vicinity of the Auroran and Tanstaafl colonies.

DM+36 2393 (Dunkelheim)

In a great show of cooperation, Battlegroup Bismarck has defeated the Kafer fleet in system and forced it to retreat. Lead by Kommodore Lutke aboard DSKM Bismarck, and comprising squadrons of German, French, and American ships, the victory is being hailed as a miracle by the press. Local and interplanetary newscasts are giving glowing reports on the massive destruction caused to the invader at the loss of only a single escort, La Résolve, a IFN destroyer. Citing the first instance of post-WoGR cooperation between the French and Germans outside of the Eta Bootis system, military pundits are beside themselves.

Military sources, however, tell a different story. Though the battlegroup was successful in turning back the Kafer armada, French and German rivalries prevented a truly unified strategy. While the German and American contingents focussed on the Kafer flagship as planned, the French detachment ignored strategic orders and focussed on another battleship that was facing off against IFN Kléber, the flag of the French squadron. Staff officers on DSKM Bismarck blame the lack of coordination shown by the French detachment for not inflicting heavier casualties on the enemy.  

Spokesmen for the IFN argue that the French detachment was able to destroy their target, unlike the German and American squadrons. They also argued that without their presence, the armada would have swept aside the understrength and damaged Battlegroup Bismarck, leaving the German colony of Dunkelheim in immediate harm’s way.

Regardless of the viewpoints, one thing is certain, Dunkelheim is safe… at least for the time being.

DM+34 2342 (Kimanjano)

Mining operations continued this week as British and French squadrons continued laying defensive minefields in preparation for combat with Kafer fleets. All ships entering the system are being required to have their IFF (Intruder – Friend or Foe) transponders active or risk being destroyed without warning by the aggressive patrols operating in the outer system.

Beta Canum Venaticorum (BCV-4)

Mining operations continued this week as British and French squadrons continued laying defensive minefields in preparation for combat with Kafer fleets. All ships entering the system are being required to have their IFF (Intruder – Friend or Foe) transponders active or risk being destroyed without warning by the aggressive patrols operating in the outer system.

System Status

This is an alphabetical listing of all systems in the campaign. There is a lot of information presented in this section, so let’s look at it step by step.

The system is identified by its common name with the colony world or major installation noted in brackets after it. The communications status is listed next. This indicates whether or not the system can trace a line of communications back to Queen Alice’s Star (and ultimately, the Core). As this is military communications, it may go through uninhabited systems. If there is a link, it is listed as being clear, otherwise it is blocked. Following this is the distance to the nearest enemy held system. This includes systems that are held or suspected of being held. This is a modifier to the paranoia level of any colonies present. It also gives a general distance for logistics.

Colony data is presented next in a table. This lists the colonizing nation, colony name, paranoia level and some logistics information about supply points. The paranoia level is based on the character of the colony and its government and is used to determine requests for colony protection. The logistics columns indicate the number of supply points generated each turn for use in building units. This is modified by internal use of the colony for things such as minefield building. The numbers in blue indicate the true number of supply points available in the next turn for building units. The last column indicates the quantity of supply points left from the previous turn. Stockpiled points plus unspent build points may be used during the current turn for re-supply of units. Any relevant notes to the table follow it. After the colony data is an area of text relating to the system and its colonies.

The section on ground troops lists any ground units and planetary defense installations present. Forces marked as Colonial Defense Forces do not require supply points as long as they remain on their home world. All other ground forces do require re-supply as they pose an additional strain on the local infrastructure.

Any colonial repair facilities present in the system are listed by owning nation in a three part table. The first part lists the owning nation and system; a registry number that is used by the referee in tracking the facility, the facility type abbreviation and the system that it is located in or the number of modules that comprise it. The second part lists the maximum ratings for the facility in black and any damage sustained in red. Every five points of damage requires one supply point to repair plus one week of time. The third part lists the maximum capacities of the installation in black and the current capacities in blue. Any relevant notes follow below the table.

61 Ursae Majoris (Joi)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 3 

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Anzania	Lubumbashi	low	1	1	0	0	
Britain	New Cornwall	low	1	0	1	0	
Elysia	Elysia	moderate	6	0	6	0	
Germany	Habinsel	low	6	0	6	0	
Japan	Tosashimizu	moderate	4	0	4	0	
Lubumbashi spends 1 SP on 5-point minefield.
Total minefield size: 15

The governor of New Cornwall (Britain) requests that a fighter wing be stationed in system to protect the colony from Kafer aggression. The Japanese governor requests that TF Agano continue to conduct patrols in-system to protect the colony.

Ground Troops

Colony Defense Forces			Elysia	61 Ursae Majoris (Joi)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ely-004	Bde	Bde(L)		Elysia	green	1	1	
						x0		
BDE-ely-005	Bde	Bde(L)		Elysia	green	1	1	
						x0		
BDE-ely-006	Bde	Bde(L)		Elysia	green	1	1	
						x0		
BDE-ely-007	Bde	Bde(M)		Habinsel	regular	2	2	
						x0		
PD-ely-008	PD	Planetary Defense	7 sites	Habinsel	regular	7	7	
						x0		

Colony Defense Forces			Germany	61 Ursae Majoris (Joi)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-109	Bde	Bde(L)		Habinsel	green	1	1	
						x0		
BDE-ger-110	Bde	Bde(L)		Habinsel	green	1	1	
						x0		
BDE-ger-111	Bde	Bde(L)		Habinsel	green	1	1	
						x0		
BDE-ger-112	Bde	Bde(M)		Habinsel	regular	2	2	
						x0		
BDE-ger-113	Bde	Bde(H)		Habinsel	regular	3	3	
						x0		
JBn-ger-114	JBn	Jump Bn		Habinsel	veteran	1	1	
						x0		
PD-ger-115	PD	Planetary Defense	6 sites	Habinsel	veteran	6	6	
						x0		

Colony Defense Forces			Japan	61 Ursae Majoris (Joi)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-jap-032	Bde	Bde(L)		Tosashimizu	green	1	1	
						x0		
BDE-jap-032	Bde	Bde(L)		Tosashimizu	green	1	1	
						x0		
BDE-jsp-033	Bde	Bde(M)		Tosashimizu	regular	2	2	
						x0		
JBn-jap-035	JBn	Jump Bn		Tosashimizu	veteran	1	1	
						x0		
PD-jap-036	PD	Planetary Defense	5 sites	Habinsel	regular	5	5	
						x0		

Imperial Japanese Army			Japan	61 Ursae Majoris (Joi)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-jap-031	Bde	Bde(H)		Habinsel	regular	3	3	
						x0		

Facilities

Elysia		61 Ursae Majoris	 	Germany		61 Ursae Majoris	
CFR-ely-003	CFR	modules=2		CFR-ger-089	CFR	modules=2	
Damage	Max	Damage		Damage	Max	Damage	
Bm	2	x0		Bm	2	x0	
Sb	0	x0		Sb	0	x0	
Mi	2	x0		Mi	2	x0	
Sv	4	x0		Sv	4	x0	
Df	2	x0		Df	2	x0	
Sc	2	x0		Sc	2	x0	
Sn	2	x0		Sn	2	x0	
Capacities	Max	Current		Capacities	Max	Current	
Supply Points	200	200		Supply Points	200	200	
Fighters	2	2x FS-17A		Fighters	2	none	
Troops	2	none		Troops	2	none	
Ship Repair	2	2		Ship Repair	2	2	
This facility currently bases ELY-1.

Japan		61 Ursae Majoris	
CFR-jap-024	CFR	modules=1	
Damage	Max	Damage	
Bm	1	x0	
Sb	0	x0	
Mi	1	x0	
Sv	2	x0	
Df	1	x0	
Sc	1	x0	
Sn	1	x0	
Capacities	Max	Current	
Supply Points	100	100	
Fighters	1	1x Rainbow Sword	
Troops	1	none	
Ship Repair	1	1	
Base for FTR-jap-025.

Arcturus
Communications Status: Blocked and unknown.
Distance to nearest enemy held or suspected system: next

Beta Canum Venaticorum (BCV-4)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 2

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Britain		moderate	14	4	10	0	
France		moderate	14	1	13	100	
Germany		high	50	2	48	50	
Colonies combine to deploy 35 point minefield.
Total minefield size: 128

The British governor has requested that the RSN continue to maintain a military presence in the system against any Kafer incursions.

Ground Troops

Colony Defense Forces			Britain	Beta Canum Venaticorum (BCV-4)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-bri-106	Bde	Bde(L)		New Africa	green	1	1	
						x0		
BDE-bri-107	Bde	Bde(L)		New Africa	green	1	1	
						x0		
BDE-bri-108	Bde	Bde(H)		New Africa	regular	3	3	
						x0		
PD-bri-109	PD	Planetary Defense	5 sites	New Africa	regular	5	5	
						x0		

Colony Defense Forces			France	Beta Canum Venaticorum (BCV-4)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-181	Bde	Bde(L)		Fr. Continent	green	1	1	
						x0		
BDE-fra-182	Bde	Bde(L)		Fr. Continent	green	1	1	
						x0		
BDE-fra-183	Bde	Bde(L)		Fr. Continent	green	1	1	
						x0		
BDE-fra-184	Bde	Bde(M)		Fr. Continent	regular	2	2	
						x0		
PD-fra-185	PD	Planetary Defense	4 sites	Fr. Continent	regular	4	4	
						x0		

Colony Defense Forces			Germany	Beta Canum Venaticorum (BCV-4)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-116	Bde	Bde(L)		Ger. Continent	green	1	1	
						x0		
BDE-ger-117	Bde	Bde(L)		Ger. Continent	green	1	1	
						x0		
BDE-ger-118	Bde	Bde(M)		Ger. Continent	regular	2	2	
						x0		
BDE-ger-119	Bde	Bde(M)		Ger. Continent	regular	2	2	
						x0		
PD-ger-120	PD	Planetary Defense	6 sites	Ger. Continent	regular	6	6	
						x0		

Germany Army			Germany	Beta Canum Venaticorum (BCV-4)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-121	Bde	Bde(M)		Ger. Continent	regular	2	2	
						x0		

Facilities

Britain		BCV-4		France		BCV-4	
CFR-bri-100	CFR	modules=5		CFR-fra-154	CFR	modules=9	
Damage	Max	Damage		Damage	Max	Damage	
Bm	5	x0		Bm	9	x0	
Sb	0	x0		Sb	0	x0	
Mi	5	x0		Mi	9	x0	
Sv	10	x0		Sv	18	x0	
Df	5	x0		Df	9	x0	
Sc	5	x0		Sc	5	x0	
Sn	4	x0		Sn	4	x0	
Capacities	Max	Current		Capacities	Max	Current	
Supply Points	500	500		Supply Points	900	900	
Fighters	5	none		Fighters	9	2x Martel	
Troops	5	none		Troops	9	none	
Ship Repair	5	5		Ship Repair	9	9	

Germany		61 Ursae Majoris	
CFR-ger-089	CFR	modules=2	
Damage	Max	Damage	
Bm	2	x0	
Sb	0	x0	
Mi	2	x0	
Sv	4	x0	
Df	2	x0	
Sc	2	x0	
Sn	2	x0	
Capacities	Max	Current	
Supply Points	200	200	
Fighters	2	none	
Troops	2	none	
Ship Repair	2	2	

Beta Comae Berenices (Nous Voila)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 1

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
France		high	7	2	5	50	
Colony builds 20-point minefield.
Total minefield size: 29

Nous Voila suffered a raid in Turn 1. Though the raiding force was driven off, this has elevated the paranoia level to the highest level. The colony governor is demanding that the IFN replace the destroyed Colonial Defense Squadron with ships from nearby task forces. She is also demanding that the cruiser Duguay-Trouin and her detachment remain in the system until the arrival of a new colonial defense squadron.

Ground Troops

Colony Defense Forces			France	Beta Comae Berenices				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-186	Bde	Bde(L)		Nous Voila	green	1	1	
						x0		
BDE-fra-187	Bde	Bde(L)		Nous Voila	green	1	1	
						x0		
JBn-fra-189	JBn	Jump Bn		Nous Voila	veteran	1	1	
						x0		
PD-fra-188	PD	Planetary Defense	4 sites	Nous Voila	regular	4	4	
						x0		

Facilities

France		BCB	
CFR-fra-158	CFR	modules=6	
Damage	Max	Damage	
Bm	6	x1	
Sb	0	x0	
Mi	6	x3	
Sv	12	x3	
Df	6	x0	
Sc	5	x1	
Sn	4	x3	
Capacities	Max	Current	
Supply Points	600	594	
Fighters	6	2x Martel	
Troops	6	none	
Ship Repair	6	6	
The orbital station spent the last week of the turn repairing damage from the raid. It has repaired all hull damage (Df) and re-opened the damaged docking arm.

C1

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 3

DM+17 2611

Communications Status: Blocked and updated.
Distance to nearest enemy held or suspected system: 2

Total minefield size: 9

DM+18 2776

Communications Status: Blocked and unknown.
Distance to nearest enemy held or suspected system: 1

DM+34 2342 (Kimanjano)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 2

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Anzania	Okavango	low	1	0	1	300	
France	Fromme	low	10	1	9	340	
Fromme builds 5-point minefield.
Total minefield size: 104

Supply points stockpiled in Okavango belong to Britain.

Despite being only two systems from the front, the colonies of Kimanjano feel comfortable with their defenses. There is a heavy minefield deployed from British and French ships, supplemented by local production, as well as three British Task Forces present in the system. The large number of supplies cached on the planet is also a good sign that the planet will be defended lest the supplies be lost.

Ground Troops

Colony Defense Forces			Anzania	DM+34 2342 (Kimanjano)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-anz-002	Bde	Bde(L)		Okavango	green	1	1	
						x0		

Colony Defense Forces			France	DM+34 2342 (Kimanjano)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-190	Bde	Bde(L)		Fromme	green	1	1	
						x0		
BDE-fra-191	Bde	Bde(L)		Fromme	green	1	1	
						x0		
BDE-fra-192	Bde	Bde(L)		Fromme	green	1	1	
						x0		
PD-fra-193	PD	Planetary Defense	4 sites	Fromme	regular	4	4	
						x0		

Germany Army			Germany	DM+34 2342 (Kimanjano)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-105	Bde	Bde(L)		Okavango	reg	1	1	
						x0		

Facilities

Anzania		DM+34 2342		France		DM+34 2342	
CFR-anz-001	CFR	modules=1		CFR-fra-160	CFR	modules=3	
Damage	Max	Damage		Damage	Max	Damage	
Bm	1	x0		Bm	3	x0	
Sb	0	x0		Sb	0	x0	
Mi	1	x0		Mi	3	x0	
Sv	2	x0		Sv	6	x0	
Df	1	x0		Df	3	x0	
Sc	1	x0		Sc	3	x0	
Sn	1	x0		Sn	3	x0	
Capacities	Max	Current		Capacities	Max	Current	
Supply Points	100	100		Supply Points	300	300	
Fighters	1	none		Fighters	3	none	
Troops	1	none		Troops	3	none	
Ship Repair	1	1		Ship Repair	3	3	

DM+35 2436 (Grosshiddenhafen)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 3

Total minefield size: 13

DM+36 2219 (Sans Souci)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 3

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
France	Sans Souci	low	0	0	0	0	

Facilities

France		DM+36 2219	
CFR-fra-161	CFR	modules=1	
Damage	Max	Damage	
Bm	1	x0	
Sb	0	x0	
Mi	1	x0	
Sv	2	x0	
Df	1	x0	
Sc	1	x0	
Sn	1	x0	
Capacities	Max	Current	
Supply Points	100	100	
Fighters	1	none	
Troops	1	none	
Ship Repair	1	1	

DM+36 2393 (Dunkelheim)

Communications Status: Contested and updated.
Distance to nearest enemy held or suspected system: 1

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Germany	Dunkelheim	high	2	2	0	0	
Dunkelheim builds 10-point minefield.
Total minefield size: 10

Governor Schmidt is demanding that Kommodore Lutke remain in system with the powerful squadron built around the battlecruiser Bismarck. Schmidt sees no sense in leaving a German colony to defend a French one behind enemy lines; one that may no longer be there.

Ground Troops

Colony Defense Forces			Germany	DM+36 2393 (Dunkelheim)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-122	Bde	Bde(L)		Ger. Continent	regular	1	1	
						x0		
PD-ger-123	PD	Planetary Defense	3 sites	Ger. Continent	regular	3	3	
						x0		

Facilities

Germany		DM+36 2393	
CFR-ger-098	CFR	modules=1	
Damage	Max	Damage	
Bm	1	x0	
Sb	0	x0	
Mi	1	x0	
Sv	2	x0	
Df	1	x0	
Sc	1	x0	
Sn	1	x0	
Capacities	Max	Current	
Supply Points	100	100	
Fighters	1	none	
Troops	1	none	
Ship Repair	1	1	

DM+42 2296

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 5

DM+45 2014

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 4

DM+46 1889

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 2

DM+48 2108 (Freehold)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 2

Total minefield size: 6

DM+66 717

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 4

Eta Bootis (Aurore)

Communications Status: Blocked and updated.
Distance to nearest enemy held or suspected system: 1

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
France	Aurore	high	2	2	0	0	
Independent	Tanstaafl	high	1	1	0	0	
Ukraine	Novoa Kiyev	high	0	0	0	0	
Aurore and Tanstaafl deploy a 15-point minefield.
Total minefield size: 43

Aurore has been abandoned; TF Tallyrand has been forced out of the system and the planet has been bombarded from orbit. Kafer landing craft have been detected and ground forces are on high alert. The colonies desperately need a naval presence and additional ground troops.

Ground Troops

Colony Defense Forces			France	Eta Bootis (Aurore)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-172	Bde	Bde(L)		Aurore	regular	1	1	
						x0		
BDE-fra-173	Bde	Bde(L)		Aurore	green	1	1	
						x0		
BDE-fra-175	Bde	Bde(M)		Aurore	regular	2	2	
						x0		
BDE-bri-178	Bde	Bde(H)		Aurore	regular	3	3	
						x0		
PD-fra-180	PD	Planetary Defense	10 sites	Aurore	regular	10	10	
						x0		
								
Imperial French Army			France	Eta Bootis (Aurore)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-174	Bde	Bde(L)		Aurore	regular	1	1	
						x0		
BDE-fra-176	Bde	Bde(M)		Aurore	veteran	2	2	
						x0		
BDE-fra-177	Bde	Bde(M)		Aurore	regular	2	2	
						x0		
BDE-bri-179	Bde	Bde(H)		Aurore	veteran	3	3	
						x0		
JBn-fra-170	JBn	Jump Bn		Aurore	elite	1	1	
						x0		
JBn-fra-171	JBn	Jump Bn		Aurore	veteran	1	1	
						x0		

Colony Defense Forces			Tanstaafl	Eta Bootis (Aurore)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-tan-003	Bde	Bde(L)		Tanstaafl	regular	1	1	
						x0		
BDE-tan-004	Bde	Bde(L)		Tanstaafl	regular	1	1	
						x0		
BDE-tan-005	Bde	Bde(M)		Tanstaafl	regular	2	2	
						x0		
JBn-tan-002	JBn	Jump Bn		Tanstaafl	veteran	1	1	
						x0		
PD-tan-006	PD	Planetary Defense	4 sites	Tanstaafl	veteran	4	4	
						x0		

Colony Defense Forces			Ukraine	Eta Bootis (Aurore)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ukr-022	Bde	Bde(L)		Novoa Kiyev	regular	1	1	
						x0		

Enemy ground forces: 6 Bde(K) as follows: Novoa Kiyev x1, Tanstaafl x2, Aurore x3.

Facilities

France		Eta Bootis		Tanstaafl		Eta Bootis	
CFR-fra-165	CFR	modules=2		CFR-tan-001	CFR	modules=1	
Damage	Max	Damage		Damage	Max	Damage	
Bm	2	x0		Bm	1	x0	
Sb	0	x0		Sb	0	x0	
Mi	2	x0		Mi	1	x0	
Sv	4	x0		Sv	2	x0	
Df	2	x0		Df	1	x0	
Sc	2	x0		Sc	1	x0	
Sn	2	x0		Sn	1	x0	
Capacities	Max	Current		Capacities	Max	Current	
Supply Points	200	200		Supply Points	100	100	
Fighters	2	2x Martel		Fighters	1	none	
Troops	2	none		Troops	1	none	
Ship Repair	2	2		Ship Repair	1	1	

Henry’s Star (Crater)

Communications Status: Blocked and updated.
Distance to nearest enemy held or suspected system: 3

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Britain	Crater	low	2	0	2	0	

Ground Troops

Colony Defense Forces			Britain	Beta Canum Venaticorum (BCV-4)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-bri-111	Bde	Bde(L)		Crater	green	1	1	
						x0		
PD-bri-112	PD	Planetary Defense	3 sites	Crater	regular	3	3	
						x0		

Facilities

Britain		Henry's Star	
CFR-bri-104	CFR	modules=1	
Damage	Max	Damage	
Bm	1	x0	
Sb	0	x0	
Mi	1	x0	
Sv	2	x0	
Df	1	x0	
Sc	1	x0	
Sn	1	x0	
Capacities	Max	Current	
Supply Points	100	100	
Fighters	1	none	
Troops	1	none	
Ship Repair	1	1	

Hochbaden (Hochbaden)

Communications Status: Blocked and unknown.
Distance to nearest enemy held or suspected system: 0

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Germany	Kolonie Zwei	moderate	56	0	56	0	
Total minefield size: 225

Neubayern (Nibelungen)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 5

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Germany	Nibelungen	low	148	0	148	0	

Neubayern is considered part of the Core, lying beyond Queen Alice’s Star. It is also Germany’s main starship yards.

Troops

Colony Defense Forces			Germany	Neubayern (Nibelungen)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-124	Bde	Bde(L)		Nibelungen	green	1	1	
						x0		
BDE-ger-125	Bde	Bde(L)		Nibelungen	green	1	1	
						x0		
BDE-ger-126	Bde	Bde(L)		Nibelungen	green	1	1	
						x0		
BDE-ger-127	Bde	Bde(L)		Nibelungen	green	1	1	
						x0		
BDE-ger-128	Bde	Bde(L)		Nibelungen	green	1	1	
						x0		
BDE-ger-129	Bde	Bde(L)		Nibelungen	regular	1	1	
						x0		
BDE-ger-130	Bde	Bde(M)		Nibelungen	regular	2	2	
						x0		
BDE-ger-131	Bde	Bde(M)		Nibelungen	regular	2	2	
						x0		
BDE-ger-132	Bde	Bde(M)		Nibelungen	veteran	2	2	
						x0		
BDE-ger-133	Bde	Bde(H)		Nibelungen	veteran	3	3	
						x0		
JBn-ger-134	JBn	Jump Bn		Nibelungen	elite	1	1	
						x0		
PD-ger-135	PD	Planetary Defense	20 sites	Nibelungen	regular	20	20	
						x0		

Facilities

Germany		Neubayern	
CFR-ger-103	CFR	modules=42	
Damage	Max	Damage	
Bm	10	x0	
Sb	0	x0	
Mi	10	x0	
Sv	20	x0	
Df	42	x0	
Sc	5	x0	
Sn	4	x0	
Capacities	Max	Current	
Supply Points	4200	400	
Fighters	42	12x Udet	
Troops	42	none	
Ship Repair	42	1	

Queen Alice’s Star (Beowulf)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 3

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
Britain	Alicia	low	56	0	56	0	
France	Europe Neuve	high	18	0	18	0	
Total minefield size: 26

Beowulf is the end of the line for merchant convoys originating from the Core. From this point, the various merchants of the war effort distribute supplies down the Arm. Beowulf’s stockpile values listed in the table above do not include Core distributed supply points.

Troops

Colony Defense Forces			Britain	Queen Alice's Star (Beowulf)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-bri-113	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-114	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-115	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-116	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-117	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-118	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-119	Bde	Bde(L)		Alicia	green	1	1	
						x0		
BDE-bri-120	Bde	Bde(L)		Alicia	regular	1	1	
						x0		
BDE-bri-121	Bde	Bde(L)		Alicia	regular	1	1	
						x0		
BDE-bri-122	Bde	Bde(L)		Alicia	regular	1	1	
						x0		
BDE-bri-123	Bde	Bde(M)		Alicia	regular	2	2	
						x0		
BDE-bri-124	Bde	Bde(M)		Alicia	regular	2	2	
						x0		
BDE-bri-125	Bde	Bde(M)		Alicia	veteran	2	2	
						x0		
BDE-bri-126	Bde	Bde(H)		Alicia	veteran	3	3	
						x0		
JBn-bri-127	JBn	Jump Bn		Alicia	elite	1	1	
						x0		
PD-bri-128	PD	Planetary Defense	16 sites	Alicia	regular	16	16	
						x0		

Colony Defense Forces			France	Queen Alice's Star (Beowulf)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-194	Bde	Bde(L)		Europe Neuve	green	1	1	
						x0		
BDE-fra-195	Bde	Bde(L)		Europe Neuve	green	1	1	
						x0		
BDE-fra-196	Bde	Bde(L)		Europe Neuve	green	1	1	
						x0		
BDE-fra-197	Bde	Bde(L)		Europe Neuve	regular	1	1	
						x0		
BDE-fra-198	Bde	Bde(L)		Europe Neuve	regular	1	1	
						x0		
BDE-ger-199	Bde	Bde(M)		Europe Neuve	regular	2	2	
						x0		
BDE-ger-200	Bde	Bde(M)		Europe Neuve	veteran	2	2	
						x0		
BDE-bri-201	Bde	Bde(H)		Europe Neuve	regular	3	3	
						x0		
PD-ger-202	PD	Planetary Defense	20 sites	Europe Neuve	regular	20	20	
						x0		

Facilities

France		QAS		Britain		QAS	
CFR-fra-168	CFR	modules=7		CFR-bri-105	CFR	modules=13	
Damage	Max	Damage		Damage	Max	Damage	
Bm	7	x0		Bm	10	x0	
Sb	0	x0		Sb	0	x0	
Mi	7	x0		Mi	10	x0	
Sv	14	x0		Sv	20	x0	
Df	7	x0		Df	13	x0	
Sc	5	x0		Sc	5	x0	
Sn	4	x0		Sn	4	x0	
Capacities	Max	Current		Capacities	Max	Current	
Supply Points	700	200		Supply Points	1300	300	
Fighters	7	4x Bonapart		Fighters	13	1x Donovan, 
6x Exeter	
Troops	7	none		Troops	13	none	
Ship Repair	7	7		Ship Repair	13	13	

Vogelheim (Alderhorst)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 2

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
France	Saint-Benoit	moderate	6	0	6	0	
Germany	Newmark	moderate	8	1	7	0	
Newmark deploy a 5-point minefield.
Total minefield size: 5

The deployment of a minefield by the German colony has caused unrest in Saint-Benoit as the locals express doubt that the minefield is for Kafers–perhaps it is for the French; this keeps the peacekeeping forces busy.

Ground Troops

Peacekeeping Force			America	Vogelheim (Alderhorst)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ame-154	Bde	Bde(L)		Newmark	veteran	1	1	
						x0		

Peacekeeping Force			Australia	Vogelheim (Alderhorst)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-aus-024	Bde	Bde(L)		Newmark	regular	1	1	
						x0		

Peacekeeping Force			Britain	Vogelheim (Alderhorst)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-bri-129	Bde	Bde(L)		Saint-Benoit	veteran	1	1	
						x0		

Peacekeeping Force			Canada	Vogelheim (Alderhorst)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-can-001	Bde	Bde(L)		Saint-Benoit	regular	1	1	
						x0		

Colony Defense Forces			France	Vogelheim (Alderhorst)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-fra-203	Bde	Bde(L)		Saint-Benoit	regular	1	1	
						x0		

Colony Defense Forces			Germany	Vogelheim (Alderhorst)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ger-136	Bde	Bde(L)		Newmark	regular	1	1	
						x0		

Facilities

France		Vogelheim		Germany		Vogelheim	
CFR-fra-169	CFR	modules=1		CFR-ger-104	CFR	modules=2	
Damage	Max	Damage		Damage	Max	Damage	
Bm	1	x0		Bm	2	x0	
Sb	0	x0		Sb	0	x0	
Mi	1	x0		Mi	2	x0	
Sv	2	x0		Sv	4	x0	
Df	1	x0		Df	2	x0	
Sc	1	x0		Sc	2	x0	
Sn	1	x0		Sn	2	x0	
Capacities	Max	Current		Capacities	Max	Current	
Supply Points	100	100		Supply Points	200	200	
Fighters	1	none		Fighters	2	none	
Troops	1	none		Troops	2	none	
Ship Repair	1	1		Ship Repair	2	1	

Xi Ursae Majoris (Kie-Yuma)

Communications Status: Clear and updated.
Distance to nearest enemy held or suspected system: 4

Nation	Colony	Paranoia Level	Generated this turn	Used By Colony	Available for building	Last Turn Stockpile	
America	Trilon	low	4	0	4	50	
Not founded by the nation but by industrial megacorporation Trilon Industries, Kie-Yuma is nevertheless an American colony. This is enforced by periodic visits from the ASF.

Ground Troops

American Army			America	Xi Ursae Majoris (Kie-Yuma)				
Registry ID	Type	Class	Name	Location	Exp	Str	Req SP	
BDE-ame-052	Bde	Bde(H)		Kie-Yuma	regular	3	3	
						x0		

Facilities

America		Xi Ursae Majoris	
CFR-ame-051	CFR	modules=1	
Damage	Max	Damage	
Bm	1	x0	
Sb	0	x0	
Mi	1	x0	
Sv	2	x0	
Df	1	x0	
Sc	1	x0	
Sn	1	x0	
Capacities	Max	Current	
Supply Points	100	100	
Fighters	1	none	
Troops	1	none	
Ship Repair	1	1